addon/Addon/Code/Encounter.lua

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Lua
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local _, addon = ...
local ENCOUNTER_TAB_ID = 9
local CURRENT_TAB_ID = 0
local PREVIOUS_TAB_ID = 0
local ENCOUNTER_ID = 0
local DIFFICULTY = 0
local TAG_TO_ICON = {
tank = 0,
dps = 1,
healer = 2,
important = 5,
mythic = 12,
interruptible = 6,
magic = 7,
curse = 8,
poison = 9,
heroic = 3,
disease = 10,
deadly = 4,
enrage = 11
}
local ORIGINALS = {}
local function HideOtherContent()
local frames = { "overviewScroll", "LootContainer", 'detailsScroll', 'model' }
for _, frame in ipairs(frames) do
EncounterJournal.encounter.info[frame]:Hide();
end
local tabs = { "overviewTab", "lootTab", "bossTab", "modelTab" }
for _, tab in ipairs(tabs) do
EncounterJournal.encounter.info[tab].selected:Hide();
EncounterJournal.encounter.info[tab].unselected:Show();
EncounterJournal.encounter.info[tab]:UnlockHighlight();
end
if EncounterJournal.encounter.info.creatureButtons then
for _, button in pairs(EncounterJournal.encounter.info.creatureButtons) do
button:Hide()
end
end
addon.EncounterFrame:ClearHeaders()
end
local function SetAbilityTagIcon(header, tags)
local result = {}
for part in string.gmatch(tags, "([^,]+)") do
table.insert(result, part)
end
for i, tag in pairs(result) do
local tex = header.button:CreateTexture()
if i == 1 then
tex:SetAllPoints(header.button.icon1.icon)
elseif i == 2 then
tex:SetAllPoints(header.button.icon2.icon)
elseif i == 3 then
tex:SetAllPoints(header.button.icon3.icon)
end
tex:SetTexture("Interface/EncounterJournal/UI-EJ-Icons")
local index = TAG_TO_ICON[string.lower(tag)] or nil
if index ~= nil then
EncounterJournal_SetFlagIcon(tex, index)
end
end
end
local function SetAbilityIcon(header, name)
if ORIGINALS[name] == nil then
return
end
local abilityIcon = ORIGINALS[name].abilityIcon or nil
if abilityIcon then
header.button.abilityIcon:SetTexture(abilityIcon)
header.button.abilityIcon:Show()
header.button.title:SetPoint("TOPLEFT", header, "TOPLEFT", 45, -7);
end
end
local function SetEncounterPortraitIcon(header, name)
if ORIGINALS[name] == nil then
return
end
local creatureDisplayID = ORIGINALS[name].creatureDisplayID or 0
local uiModelSceneID = ORIGINALS[name].uiModelSceneID or 0
if creatureDisplayID ~= 0 and uiModelSceneID ~= 0 then
header.button.portrait.displayInfo = creatureDisplayID;
header.button.portrait.uiModelSceneID = uiModelSceneID;
SetPortraitTextureFromCreatureDisplayID(header.button.portrait.icon, creatureDisplayID);
header.button.portrait:Show()
header.button.title:SetPoint("TOPLEFT", header, "TOPLEFT", 50, -7);
end
end
local function RenderBossAbilities(data, parent, layer)
local frame = addon.EncounterFrame
if not parent.children then
parent.children = {}
end
for _, node in ipairs(data) do
local abilityValue = addon.API.GetEncounterAbility(node.key)
if abilityValue then
local abilityParts = addon.API.ParseAbilities(abilityValue, "|")
local name = abilityParts[1]
local tag = abilityParts[3]
local description = abilityParts[5]
if name ~= "???" then
local header = frame:CreateHeader()
header:SetWidth(frame:GetWidth() - (layer * 20))
header.button.title:SetText(name)
SetAbilityIcon(header, name)
SetEncounterPortraitIcon(header, name)
if tag and tag ~= '???' then
SetAbilityTagIcon(header, tag)
end
header.description:SetWidth(header:GetWidth() - 20)
header.description:SetText(
addon.API.FormatEncounterDescription(description, ORIGINALS[name].description)
)
if description == "" then header.empty = true end
table.insert(parent.children, header)
if node.children and #node.children > 0 then
RenderBossAbilities(node.children, header, layer + 1)
end
else
RenderBossAbilities(node.children, parent, layer)
end
end
end
end
local function RenderBossEncounter(bossKey, encounterName)
local frame = addon.EncounterFrame
HideOtherContent()
local bossData = CzechQuestsAddon:GetData('encounter', bossKey)
frame.summary:SetText(
addon.API.FormatEncounterDescription(bossData.overview, ORIGINALS['Overview'].description)
)
local tankHeader = frame:CreateHeader()
tankHeader.button.title:SetText("Tank")
local originalTank = ORIGINALS['Tanks'] or ORIGINALS['Tank']
local tankDescription = addon.API.FormatEncounterDescription(bossData.tank, originalTank.description)
tankHeader.description:SetText(tankDescription)
table.insert(frame.headers, tankHeader)
SetAbilityTagIcon(tankHeader, 'tank')
local healHeader = frame:CreateHeader()
healHeader.button.title:SetText("Healer")
local originalHealer = ORIGINALS['Healers'] or ORIGINALS['Healer']
local healerDescription = addon.API.FormatEncounterDescription(bossData.healer, originalHealer.description)
healHeader.description:SetText(healerDescription)
table.insert(frame.headers, healHeader)
SetAbilityTagIcon(healHeader, 'healer')
local dpsHeader = frame:CreateHeader()
dpsHeader.button.title:SetText("Damage Dealer")
local originalDps = ORIGINALS['Damage Dealers']
local dpsDescription = addon.API.FormatEncounterDescription(bossData.dps, originalDps.description)
dpsHeader.description:SetText(dpsDescription)
table.insert(frame.headers, dpsHeader)
SetAbilityTagIcon(dpsHeader, 'dps')
local bossHeader = frame:CreateHeader()
bossHeader.button.title:SetText(encounterName)
bossHeader.empty = true
table.insert(frame.headers, bossHeader)
RenderBossAbilities(bossData.abilities, bossHeader, 1)
frame:GetParent():Show()
frame:UpdateHeaderPositions()
end
local function StoreBossAbilities()
ORIGINALS = {}
local stack, _, _, _, curSectionID = {}, EJ_GetEncounterInfo(ENCOUNTER_ID)
repeat
local info = C_EncounterJournal.GetSectionInfo(curSectionID)
if not info.filteredByDifficulty then
ORIGINALS[info.title] = {}
ORIGINALS[info.title].description = info.description
ORIGINALS[info.title].creatureDisplayID = info.creatureDisplayID
ORIGINALS[info.title].uiModelSceneID = info.uiModelSceneID
ORIGINALS[info.title].abilityIcon = info.abilityIcon
end
table.insert(stack, info.siblingSectionID)
if not info.filteredByDifficulty then
table.insert(stack, info.firstChildSectionID)
end
curSectionID = table.remove(stack)
until not curSectionID
end
local function DetectBossToRender()
local frame = addon.EncounterFrame
local encounterName = EJ_GetEncounterInfo(ENCOUNTER_ID)
local difficulty = 'lfg_raid' -- 17
if DIFFICULTY == 14 then
difficulty = 'normal_raid'
elseif DIFFICULTY == 15 then
difficulty = 'heroic_raid'
elseif DIFFICULTY == 16 then
difficulty = 'mythic_raid'
elseif DIFFICULTY == 1 then
difficulty = 'normal_dungeon'
elseif DIFFICULTY == 2 then
difficulty = 'heroic_dungeon'
elseif DIFFICULTY == 23 then
difficulty = 'mythic_dungeon'
end
local bossKey = nil
for i = 1, 10 do
local id, name = EJ_GetCreatureInfo(i);
if id then
local key = name .. "_" .. difficulty
if addon.data.encounter[key] then
bossKey = key
break
end
end
end
if bossKey then
StoreBossAbilities()
RenderBossEncounter(bossKey, encounterName)
end
if bossKey == nil then
frame.summary:SetText("Pro souboj " .. encounterName .. " není vytvořen překlad.")
frame:GetParent():Show()
end
end
local function HideEncounterContent()
addon.EncounterFrame:GetParent():Hide()
end
local function ShowEncounterContent()
CURRENT_TAB_ID = ENCOUNTER_TAB_ID
HideOtherContent()
local frame = addon.EncounterFrame
frame.tab:SetHighlight(true);
EncounterJournal.encounter.info.rightShadow:Show()
EncounterJournal.encounter.info.difficulty:Show()
DetectBossToRender()
end
local function SetupCustomTab()
addon.EncounterFrame.tab:SetScript("OnClick", function()
ShowEncounterContent()
end)
hooksecurefunc("EncounterJournal_DisplayEncounter", function(encounterID)
ENCOUNTER_ID = encounterID
addon.EncounterFrame.tab:SetActive(true);
if CURRENT_TAB_ID == ENCOUNTER_TAB_ID then
ShowEncounterContent()
end
end)
hooksecurefunc("EncounterJournal_DisplayInstance", function()
addon.EncounterFrame.tab:SetActive(false);
end)
hooksecurefunc("EncounterJournal_SetTab", function(tabId)
if CURRENT_TAB_ID ~= tabId then
addon.EncounterFrame.tab:SetHighlight(false);
end
PREVIOUS_TAB_ID = CURRENT_TAB_ID
CURRENT_TAB_ID = tabId
HideEncounterContent()
end)
hooksecurefunc("EncounterJournalBossButton_OnClick", function(encounterID)
if PREVIOUS_TAB_ID == ENCOUNTER_TAB_ID then
ShowEncounterContent()
end
end)
hooksecurefunc("EncounterJournal_UpdateDifficulty", function(difficulty)
DIFFICULTY = difficulty
if PREVIOUS_TAB_ID == ENCOUNTER_TAB_ID and ENCOUNTER_ID then
ShowEncounterContent()
end
end)
end
local function InitEncounters()
local frame = addon.EncounterFrame
frame:RegisterEvent("ADDON_LOADED")
frame:SetScript("OnEvent", function(self, event, addonName)
if not CzechQuestsAddon_Store.config.ENCOUNTER_ENABLED then
return
end
if addonName == 'Blizzard_EncounterJournal' then
addon.EncounterFrame:Init()
SetupCustomTab()
end
end)
end
addon.API.InitEncounters = InitEncounters