Rework options and hover + fix quests for teldrassil zone
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parent
f2641af379
commit
05eb54cbbb
15 changed files with 681 additions and 295 deletions
98
Frames/OptionsFrame.lua
Normal file → Executable file
98
Frames/OptionsFrame.lua
Normal file → Executable file
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@ -11,7 +11,6 @@ local function CreateCheckBox(parent, optionsPanel, text, onClick)
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local checkbox = CreateFrame("CheckButton", nil, optionsPanel, "InterfaceOptionsCheckButtonTemplate")
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checkbox.Text:SetText(text)
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checkbox:SetScript("OnClick", onClick)
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return checkbox
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end
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@ -20,7 +19,6 @@ local function createOptionCheckbox(parent, optionsPanel, text, optionKey)
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local checked = self:GetChecked()
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CzechQuestsOptions[optionKey] = checked
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end)
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checkbox:SetPoint("TOPLEFT", parent, "BOTTOMLEFT", 0, -8)
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checkbox:SetChecked(CzechQuestsOptions[optionKey])
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return checkbox
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@ -37,114 +35,20 @@ local function InitializeOptions()
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local enableDebugModeCheckbox = createOptionCheckbox(title, optionsPanel,"Enable DEBUG mode", "DEBUG_MODE")
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enableDebugModeCheckbox:SetPoint("TOPLEFT", title, "BOTTOMLEFT", 16, -8)
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local interactionDropdownDescription = optionsPanel:CreateFontString(nil, "ARTWORK", "GameFontnormalSmall")
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interactionDropdownDescription:SetPoint("TOPLEFT", enableDebugModeCheckbox, "BOTTOMLEFT", 0, -8)
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interactionDropdownDescription:SetText("Select interaction:")
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local interactionDropdown = CreateFrame("Frame", "CzechQuestsInteractionDropdown", optionsPanel, "UIDropDownMenuTemplate")
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interactionDropdown:SetPoint("TOPLEFT", interactionDropdownDescription, "BOTTOMLEFT", -16, -4)
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local function SetSelectedInteractionText(interactionText, selectedInteractionText, checked)
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if checked then
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return selectedInteractionText
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end
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return interactionText
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end
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local function OnInteractionDropdownValueChanged(self, arg1, arg2, checked)
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CzechQuestsOptions.SELECTED_INTERACTION = arg1
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UIDropDownMenu_SetText(interactionDropdown, arg2)
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end
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local function InitializeInteractionDropdown()
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local info = UIDropDownMenu_CreateInfo()
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local interactionText = "Hover"
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info.text = "Hover"
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info.value = "hover"
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info.arg1 = info.value
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info.arg2 = info.text
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info.checked = CzechQuestsOptions.SELECTED_INTERACTION == "hover"
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info.func = OnInteractionDropdownValueChanged
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info.minWidth = 145
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interactionText = SetSelectedInteractionText(interactionText, info.text, info.checked)
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UIDropDownMenu_AddButton(info)
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info.text = "Hover + hotkey"
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info.value = "hover-hotkey"
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info.arg1 = info.value
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info.arg2 = info.text
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info.checked = CzechQuestsOptions.SELECTED_INTERACTION == "hover-hotkey"
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info.func = OnInteractionDropdownValueChanged
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info.minWidth = 145
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interactionText = SetSelectedInteractionText(interactionText, info.text, info.checked)
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UIDropDownMenu_AddButton(info)
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UIDropDownMenu_SetText(interactionDropdown, interactionText)
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UIDropDownMenu_SetAnchor(interactionDropdown, 16, 4, "TOPLEFT", interactionDropdown, "BOTTOMLEFT")
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end
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UIDropDownMenu_SetWidth(interactionDropdown, 150)
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UIDropDownMenu_Initialize(interactionDropdown, InitializeInteractionDropdown)
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local hotkeyDescription = optionsPanel:CreateFontString(nil, "ARTWORK", "GameFontnormalSmall")
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hotkeyDescription:SetPoint("TOPLEFT", interactionDropdown, "BOTTOMLEFT", 16, -8)
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hotkeyDescription:SetText("Register Hotkey (right-click to unbind):")
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local registerHotkeyButton = CreateFrame("Button", "CzechQuestsRegisterHotkeyButton", optionsPanel, "UIPanelButtonTemplate")
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registerHotkeyButton:SetWidth(120)
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registerHotkeyButton:SetHeight(25)
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registerHotkeyButton:SetPoint("TOPLEFT", hotkeyDescription, "TOPLEFT", 0, -12)
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if CzechQuestsOptions.SELECTED_HOTKEY then
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registerHotkeyButton:SetText(CzechQuestsOptions.SELECTED_HOTKEY)
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else
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registerHotkeyButton:SetText("Not Bound")
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end
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local waitingForKey = false
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registerHotkeyButton:SetScript("OnMouseDown", function(self, button)
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if button == "LeftButton" then
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if not waitingForKey then
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waitingForKey = true
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registerHotkeyButton:SetText("Press button..")
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end
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elseif button == "RightButton" then
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waitingForKey = false
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registerHotkeyButton:SetText("Not Bound")
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CzechQuestsOptions.SELECTED_HOTKEY = nil
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end
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end)
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local function SetHotkeyButton(self, key)
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if waitingForKey then
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CzechQuestsOptions.SELECTED_HOTKEY = key
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registerHotkeyButton:SetText(CzechQuestsOptions.SELECTED_HOTKEY)
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waitingForKey = false
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end
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end
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registerHotkeyButton:SetScript("OnKeyDown", SetHotkeyButton)
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registerHotkeyButton:SetPropagateKeyboardInput(true)
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InterfaceOptions_AddCategory(optionsPanel)
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end
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local function addonLoaded(self, event, addonLoadedName)
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if addonLoadedName == addonName then
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CzechQuestsOptions = CzechQuestsOptions or defaultOptions
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for key, value in pairs(defaultOptions) do
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if CzechQuestsOptions[key] == nil then
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CzechQuestsOptions[key] = value
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end
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end
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InitializeOptions()
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end
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end
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optionsFrame:RegisterEvent("ADDON_LOADED")
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optionsFrame:SetScript("OnEvent", addonLoaded)
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optionsFrame:SetScript("OnEvent", addonLoaded)
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22
Frames/QuestFrame.lua
Normal file → Executable file
22
Frames/QuestFrame.lua
Normal file → Executable file
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@ -5,36 +5,36 @@ local questTranslationFrame = CreateFrame("Frame", "QuestTranslationFrame", nil,
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questTranslationFrame:SetWidth(QuestLogFrame:GetWidth())
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questTranslationFrame:SetBackdrop({
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bgFile = "Interface/Buttons/WHITE8X8",
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edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
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tile = true, tileSize = 16, edgeSize = 16,
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edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
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edgeSize = 16,
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insets = { left = 4, right = 4, top = 4, bottom = 4 },
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})
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questTranslationFrame:SetBackdropColor(0, 0, 0, 0.9)
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questTranslationFrame:SetBackdropColor(236, 227, 161, 1)
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questTranslationFrame:Hide()
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local questTranslationFramePrimaryHeader = questTranslationFrame:CreateFontString("QuestTranslationFramePrimaryHeader", "OVERLAY", "QuestTitleFont")
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questTranslationFramePrimaryHeader:SetWidth(questTranslationFrame:GetWidth() - 20)
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questTranslationFramePrimaryHeader:SetJustifyH("LEFT")
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questTranslationFramePrimaryHeader:SetTextColor(1, 1, 1, 1)
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questTranslationFramePrimaryHeader:SetFont(headerFontPath, 18, "OUTLINE")
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questTranslationFramePrimaryHeader:SetTextColor(0, 0, 0, 1)
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questTranslationFramePrimaryHeader:SetFont(headerFontPath, 20, nil)
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local questTranslationFrameSecondaryHeader = questTranslationFrame:CreateFontString("QuestTranslationFrameSecondaryHeader", "OVERLAY", "QuestTitleFont")
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questTranslationFrameSecondaryHeader:SetWidth(questTranslationFrame:GetWidth() - 20)
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questTranslationFrameSecondaryHeader:SetJustifyH("LEFT")
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questTranslationFrameSecondaryHeader:SetTextColor(1, 1, 1, 1)
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questTranslationFrameSecondaryHeader:SetFont(headerFontPath, 18, "OUTLINE")
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questTranslationFrameSecondaryHeader:SetTextColor(0, 0, 0, 1)
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questTranslationFrameSecondaryHeader:SetFont(headerFontPath, 20, nil)
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local questTranslationFramePrimaryText = questTranslationFrame:CreateFontString("QuestTranslationFramePrimaryText", "OVERLAY", "QuestFont")
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questTranslationFramePrimaryText:SetWidth(questTranslationFrame:GetWidth() - 20)
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questTranslationFramePrimaryText:SetJustifyH("LEFT")
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questTranslationFramePrimaryText:SetTextColor(1, 1, 1, 1)
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questTranslationFramePrimaryText:SetFont(textFontPath, 13, "OUTLINE")
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questTranslationFramePrimaryText:SetTextColor(0, 0, 0, 1)
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questTranslationFramePrimaryText:SetFont(textFontPath, 15, nil)
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local questTranslationFrameSecondaryText = questTranslationFrame:CreateFontString("QuestTranslationFrameSecondaryText", "OVERLAY", "QuestFont")
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questTranslationFrameSecondaryText:SetWidth(questTranslationFrame:GetWidth() - 20)
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questTranslationFrameSecondaryText:SetJustifyH("LEFT")
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questTranslationFrameSecondaryText:SetTextColor(1, 1, 1, 1)
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questTranslationFrameSecondaryText:SetFont(textFontPath, 13, "OUTLINE")
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questTranslationFrameSecondaryText:SetTextColor(0, 0, 0, 1)
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questTranslationFrameSecondaryText:SetFont(textFontPath, 15, nil)
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QuestTranslationFrame:RegisterEvent("QUEST_PROGRESS")
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QuestTranslationFrame:RegisterEvent("QUEST_COMPLETE")
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