Improve tactic data handling and update UI logic.
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parent
9fe284c18e
commit
403fe3539f
4 changed files with 108 additions and 11 deletions
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@ -13,6 +13,11 @@ const normalizeTranslation = (translation: string | null | undefined) => {
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return translation.replace(/\n/g, '\\n').replace(/"/g, "'");
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};
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function getSplitByIndexes(input: string, indexes: number[]): string[] {
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const parts = input.split('_');
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return indexes.map((index) => parts[index]).filter((item) => item !== undefined);
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}
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const prepareLuaWithFemaleVersion = (quest: Quest, type: keyof Quest, key: string) => {
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let text = '';
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const value = quest[type] as string;
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@ -70,6 +75,22 @@ const splitFirst = (text: string, delimiter: string) => {
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return text.slice(index + delimiter.length);
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};
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const generateRoleTactic = (role: (string | null)[]) => {
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let luaQuestRecord = '';
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for (const ability of role) {
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if (ability == null) continue;
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const information = ability.split('\n');
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luaQuestRecord += `\t\t\t{\n`;
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luaQuestRecord += `\t\t\t\tname = "${information[0]}",\n`;
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luaQuestRecord += `\t\t\t\tphase = "${information[1]}",\n`;
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luaQuestRecord += `\t\t\t\tdescription = "${information[2]}",\n`;
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luaQuestRecord += `\t\t\t\thowTo = "${information[3]}",\n`;
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luaQuestRecord += `\t\t\t\tdangerous = "${information[4]}",\n`;
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luaQuestRecord += `\t\t\t},\n`;
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}
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return luaQuestRecord;
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};
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(async () => {
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const args = process.argv.slice(2);
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const addonDir = path.join(process.cwd(), `../Addon/Data/${args[0]}`);
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@ -94,6 +115,12 @@ const splitFirst = (text: string, delimiter: string) => {
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for (const tolgeeKey of translations) {
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let key = tolgeeKey.keyName;
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if (tolgeeKey.keyNamespace === 'tactic') {
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key = key.split('_')[0];
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}
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const instanceName = getSplitByIndexes(tolgeeKey.keyName, [1, 2]).join('_');
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addonData[key] = {
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...addonData[tolgeeKey.keyName],
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...(tolgeeKey.keyNamespace === 'name' && {
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@ -146,6 +173,25 @@ const splitFirst = (text: string, delimiter: string) => {
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tolgeeKey.translations.en.text,
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],
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}),
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...(tolgeeKey.keyNamespace === 'tactic' && {
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tactics: {
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[instanceName]: {
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...(addonData[key]?.tactics?.[instanceName] ?? {}),
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...(tolgeeKey.keyName.endsWith('_summary') && {
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summary: tolgeeKey.translations.cs.text,
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}),
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...(tolgeeKey.keyName.includes('_tank_') && {
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tank: [...(addonData[key].tactics?.[instanceName]?.tank ?? []), tolgeeKey.translations.cs.text],
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}),
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...(tolgeeKey.keyName.includes('_healer_') && {
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healer: [...(addonData[key].tactics?.[instanceName]?.healer ?? []), tolgeeKey.translations.cs.text],
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}),
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...(tolgeeKey.keyName.includes('_dps_') && {
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dps: [...(addonData[key].tactics?.[instanceName]?.dps ?? []), tolgeeKey.translations.cs.text],
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}),
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},
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},
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}),
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name: tolgeeKey.keyDescription,
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id: tolgeeKey.keyName.replace('q', '').replace('i', ''),
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isQuest: tolgeeKey.keyName.startsWith('q'),
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@ -201,6 +247,28 @@ const splitFirst = (text: string, delimiter: string) => {
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luaQuestRecord += `}\n`;
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fs.appendFileSync(fileName, luaQuestRecord, 'utf8');
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}
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if (czechQuest.tactics) {
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let luaQuestRecord = '';
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const npcNameKey = normalizeTranslation(czechQuest.name).trim();
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luaQuestRecord += `addon.data.tactic["${npcNameKey}"] = {\n`;
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for (const [instance, roles] of Object.entries(czechQuest.tactics)) {
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luaQuestRecord += `\t${instance} = {\n`;
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luaQuestRecord += `\t\tsummary = "${roles.summary}",\n`;
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luaQuestRecord += `\t\ttank = {\n`;
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if (roles.tank) luaQuestRecord += generateRoleTactic(roles.tank);
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luaQuestRecord += `\t\t},\n`;
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luaQuestRecord += `\t\theal = {\n`;
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if (roles.healer) luaQuestRecord += generateRoleTactic(roles.healer);
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luaQuestRecord += `\t\t},\n`;
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luaQuestRecord += `\t\tdps = {\n`;
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if (roles.dps) luaQuestRecord += generateRoleTactic(roles.dps);
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luaQuestRecord += `\t\t},\n`;
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luaQuestRecord += `\t},\n`;
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}
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luaQuestRecord += `}\n`;
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fs.appendFileSync(fileName, luaQuestRecord, 'utf8');
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}
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}
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});
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} catch (e) {
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@ -210,6 +278,17 @@ const splitFirst = (text: string, delimiter: string) => {
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type AddonData = Record<string, Quest>;
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type Tactic = {
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summary?: string | null;
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tank?: (string | null)[];
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healer?: (string | null)[];
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dps?: (string | null)[];
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};
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type InstanceTactic = {
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[key: string]: Tactic;
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};
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type Quest = {
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id: string;
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name: string;
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@ -219,6 +298,7 @@ type Quest = {
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completions?: (string | null)[];
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objectives?: (string | null)[];
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speeches?: (string | null)[];
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tactics?: InstanceTactic;
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isQuest: boolean;
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isQuestItem: boolean;
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};
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@ -32,24 +32,26 @@ end
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local function RenderBossTactics(frame, bossName)
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HideOtherContent()
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local bossData = addon.data.tactic[bossName]
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local difficulty = 'lfr' -- 17
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local difficulty = 'lfg_raid' -- 17
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if DIFFICULTY == 14 then
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difficulty = 'normal'
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difficulty = 'normal_raid'
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elseif DIFFICULTY == 15 then
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difficulty = 'heroic'
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difficulty = 'heroic_raid'
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elseif DIFFICULTY == 16 then
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difficulty = 'mythic'
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difficulty = 'mythic_raid'
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elseif DIFFICULTY == 1 then
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difficulty = 'normal'
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difficulty = 'normal_dungeon'
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elseif DIFFICULTY == 2 then
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difficulty = 'heroic'
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difficulty = 'heroic_dungeon'
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elseif DIFFICULTY == 23 then
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difficulty = 'mythic'
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difficulty = 'mythic_dungeon'
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elseif DIFFICULTY == 8 then
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difficulty = 'mythicplus_dungeon'
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end
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local tactic = bossData and bossData[1][difficulty] or nil
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local bossData = CzechQuestsAddon:GetData('tactic', bossName)
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local tactic = bossData and bossData[difficulty] or nil
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if not tactic then
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frame.summary:SetText("Boss " .. bossName .. " nemá pro tuto obtížnost přeloženou taktiku.")
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@ -71,6 +73,7 @@ local function RenderBossTactics(frame, bossName)
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end
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frame.summary:SetText(tactic.summary)
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frame.inform:SetText("|cffffffffVždy dodržuj pokyny raid leadera.|r")
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local tankHeader = frame:CreateHeader()
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tankHeader.button.title:SetText("Tank")
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@ -39,6 +39,15 @@ function TacticFrame:Init()
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frame.summary:SetPoint("TOPLEFT", frame, "TOPLEFT", 2, 0)
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frame.summary:SetWidth(scrollFrame:GetWidth() - 10)
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frame.inform = addon.API.CreateCzechFont(
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frame,
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CzechQuestsAddon_Store.config.TACTIC_TEXT_FONT_NAME,
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CzechQuestsAddon_Store.config.TACTIC_TEXT_FONT_SIZE
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)
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frame.inform:SetTextColor(0.251, 0.145, 0.012)
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frame.inform:SetPoint("BOTTOMLEFT", frame.summary, "BOTTOMLEFT", 2, -20)
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frame.inform:SetWidth(scrollFrame:GetWidth() - 10)
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local dropdown = CreateFrame("DropdownButton", nil, EncounterJournal.encounter.info, "WowStyle1DropdownTemplate")
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dropdown:SetPoint("BOTTOMRIGHT", EncounterJournal.encounter.info.encounterTitle, "BOTTOMRIGHT", 2, -2)
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dropdown:SetWidth(200)
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@ -59,6 +68,12 @@ function TacticFrame:UpdateSettings()
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CzechQuestsAddon_Store.config.TACTIC_TEXT_FONT_SIZE
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)
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addon.API.UpdateCzechFont(
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frame.inform,
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CzechQuestsAddon_Store.config.TACTIC_TEXT_FONT_NAME,
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CzechQuestsAddon_Store.config.TACTIC_TEXT_FONT_SIZE
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)
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for _, header in ipairs(self.headers) do
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addon.API.UpdateCzechFont(
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header.description,
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@ -182,7 +197,7 @@ end
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function TacticFrame:UpdateHeaderPositions()
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local yOffset = -40
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for _, header in ipairs(self.headers) do
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header:SetPoint("BOTTOMLEFT", self.summary, "BOTTOMLEFT", 0, yOffset)
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header:SetPoint("BOTTOMLEFT", self.inform, "BOTTOMLEFT", 0, yOffset)
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if header.expanded then
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yOffset = yOffset - header.description:GetHeight() - 50
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else
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@ -14,7 +14,6 @@ Addon/Data/1.lua
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Addon/Data/2.lua
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Addon/Data/3.lua
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Addon/Data/4.lua
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Addon/Data/5.lua
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Addon/Data/other.lua
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