Refactor whole addon to follow best practices

This commit is contained in:
Roman Jaroš 2025-03-07 12:52:37 +01:00
parent 43fc252902
commit 414aef6924
31 changed files with 7843 additions and 29579 deletions

View file

@ -1,149 +1,23 @@
local QuestTextMethod = {
Description = GetQuestText,
Objective = GetObjectiveText,
};
local function GetQuestText(method)
local text = QuestTextMethod[method]();
if text then
return text
else
return ""
end
end
local function GetQuestLogQuestIndex(questID)
local numEntries = C_QuestLog.GetNumQuestLogEntries()
for questLogIndex = 1, numEntries do
local info = C_QuestLog.GetInfo(questLogIndex)
if info and info.questID == questID then
return questLogIndex
end
end
return nil
end
local function ApplyQuestPlaceholders(text)
if text == nil then
return text
end
local playerName = UnitName("player")
local _, playerClass = UnitClass("player")
local _, playerRace = UnitRace("player")
local class = CzechQuestsAddon:GetData("class", playerClass);
local race = CzechQuestsAddon:GetData("race", playerRace);
local formatted = text;
formatted = string.gsub(formatted, '<name>', playerName);
formatted = string.gsub(formatted, '<cF0>', class.f0);
formatted = string.gsub(formatted, '<cF1>', class.f1);
formatted = string.gsub(formatted, '<cF2>', class.f2);
formatted = string.gsub(formatted, '<cF3>', class.f3);
formatted = string.gsub(formatted, '<cF4>', class.f4);
formatted = string.gsub(formatted, '<cF5>', class.f5);
formatted = string.gsub(formatted, '<cM0>', class.m0);
formatted = string.gsub(formatted, '<cM1>', class.m1);
formatted = string.gsub(formatted, '<cM2>', class.m2);
formatted = string.gsub(formatted, '<cM3>', class.m3);
formatted = string.gsub(formatted, '<cM4>', class.m4);
formatted = string.gsub(formatted, '<cP0>', class.p0);
formatted = string.gsub(formatted, '<cP1>', class.p1);
formatted = string.gsub(formatted, '<cP3>', class.m3);
formatted = string.gsub(formatted, '<rF0>', race.f0);
formatted = string.gsub(formatted, '<rF1>', race.f1);
formatted = string.gsub(formatted, '<rF2>', race.f2);
formatted = string.gsub(formatted, '<rF3>', race.f3);
formatted = string.gsub(formatted, '<rF4>', race.f4);
formatted = string.gsub(formatted, '<rF5>', race.f5);
formatted = string.gsub(formatted, '<rM0>', race.m0);
formatted = string.gsub(formatted, '<rM1>', race.m1);
formatted = string.gsub(formatted, '<rM2>', race.m2);
formatted = string.gsub(formatted, '<rM3>', race.m3);
formatted = string.gsub(formatted, '<rM4>', race.m4);
formatted = string.gsub(formatted, '<rP0>', race.p0);
formatted = string.gsub(formatted, '<rP1>', race.p1);
formatted = string.gsub(formatted, '<rP3>', race.p3);
return formatted
end
local function TransformQuestText(text)
return ApplyQuestPlaceholders(text)
end
local _, addon = ...
local function ResolveGender(maleVersion, femaleVersion)
local gender = UnitSex("player")
if gender == 2 then
return TransformQuestText(maleVersion)
return maleVersion
else
return femaleVersion == nil and TransformQuestText(maleVersion) or TransformQuestText(femaleVersion)
return femaleVersion == nil and maleVersion or femaleVersion
end
end
local function GetQuest(id)
local quest = CzechQuestsAddon.data.quest[id];
if quest then
local description = ""
local objective = ""
if QuestMapDetailsScrollFrame and QuestMapDetailsScrollFrame:IsVisible() then
local index = GetQuestLogQuestIndex(id)
description, objective = GetQuestLogQuestText(index)
else
description = GetQuestText("Description")
objective = GetQuestText("Objective")
end
return {
title = ResolveGender(quest.titleMale, quest.titleFemale),
objective = CzechQuestsAddon:TransformIntoParagraphs(
objective, ResolveGender(quest.objectiveMale, quest.objectiveFemale)
),
description = CzechQuestsAddon:TransformIntoParagraphs(
description, ResolveGender(quest.descriptionMale, quest.descriptionFemale)
),
progress = ResolveGender(quest.progressMale, quest.progressFemale),
completion = ResolveGender(quest.completionMale, quest.completionFemale),
}
end
end
local function ApplySpeechPlaceholders(text)
if text == nil then
return text
end
local playerName = UnitName("player")
local formatted = text;
formatted = string.gsub(formatted, '<name>', playerName);
formatted = string.gsub(formatted, 'Champions', playerName);
formatted = string.gsub(formatted, 'champions', playerName);
return formatted
end
local function GetSpeech(message)
local speech = CzechQuestsAddon.data.speech[message];
local text = speech and speech.text or nil
return ApplySpeechPlaceholders(text)
end
addon.API.ResolveGender = ResolveGender
function CzechQuestsAddon:GetData(key, id)
if CzechQuestsAddon.data[key] then
if addon.data[key] then
if key == "quest" then
return GetQuest(id)
return addon.API.GetQuest(id)
elseif key == "speech" then
return GetSpeech(id)
elseif CzechQuestsAddon.data[key][id] then
return CzechQuestsAddon.data[key][id]
return addon.API.GetSpeech(id)
elseif addon.data[key][id] then
return addon.data[key][id]
end
end
return nil

26
Addon/Code/FontUtils.lua Normal file
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@ -0,0 +1,26 @@
local _, addon = ...
local FontPath = "Interface\\AddOns\\CzechQuests\\Assets\\Fonts\\"
local TestFont = UIParent:CreateFontString(nil, "BACKGROUND", "GameFontNormal")
TestFont:SetPoint("TOP", UIParent, "BOTTOM", 0, -64);
local function CreateCzechFont(frame, name, size, flags)
local font = frame:CreateFontString(nil, "OVERLAY")
font:SetTextColor(0, 0, 0, 1)
font:SetJustifyH("LEFT")
font:SetWidth(frame:GetWidth())
font:SetFont(FontPath ..name, size, flags or "")
return font
end
addon.API.CreateCzechFont = CreateCzechFont
local function GetFontContainer()
local container = Settings.CreateControlTextContainer()
container:Add("morpheus_cz.ttf", "Morpheus (cz)")
container:Add("frizquadratatt_cz.ttf", "Friz Quadrata TT (cz)")
container:Add("quicksand.ttf", "Quicksand")
container:Add("caveat.ttf", "Caveat")
return container:GetData()
end
addon.API.GetFontContainer = GetFontContainer

152
Addon/Code/Options.lua Normal file
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@ -0,0 +1,152 @@
local _, addon = ...
local Options = {}
addon.Options = Options
local function RegisterAddOnSettings(name, title)
return Settings.RegisterAddOnSetting(
Options.category,
"CzechQuestsAddon__" .. name,
name,
CzechQuestsAddon_Store.config,
type(CzechQuestsAddon_Store.config[name]),
title,
CzechQuestsAddon_Store.config[name]
)
end
local function RegisterProxySettings(name, title, setter)
return Settings.RegisterProxySetting(
Options.category,
"CzechQuestsAddon__" .. name,
type(CzechQuestsAddon_Store.config[name]),
title,
CzechQuestsAddon_Store.config[name],
function()
return CzechQuestsAddon_Store.config[name]
end,
setter
)
end
local function CreateCheckbox(name, title)
Settings.CreateCheckbox(
Options.category,
RegisterAddOnSettings(name, title)
)
end
local function CreateDropdown(name, title, items, setter)
Settings.CreateDropdown(
Options.category,
RegisterProxySettings(name, title, setter),
items
)
end
local function CreateSlider(name, title, min, max, step, setter)
local options = Settings.CreateSliderOptions(min, max, step)
options:SetLabelFormatter(MinimalSliderWithSteppersMixin.Label.Right);
Settings.CreateSlider(
Options.category,
RegisterProxySettings(name, title, setter),
options
)
end
local function CreateButton(title, label, setter)
Options.layout:AddInitializer(
CreateSettingsButtonInitializer(title, label, setter, nil, title)
)
end
local function InitQuests()
local function CreateQuestDropdown(name, title, items)
CreateDropdown(name, title, items, function (value)
CzechQuestsAddon_Store.config[name] = value
addon.QuestFrame:UpdateSettings()
end)
end
local function CreateQuestSlider(name, title, min, max, step)
CreateSlider(name, title, min, max, step, function (value)
CzechQuestsAddon_Store.config[name] = value
addon.QuestFrame:UpdateSettings()
end)
end
local layout = Options.layout
layout:AddInitializer(CreateSettingsListSectionHeaderInitializer("Questy"))
CreateCheckbox("QUEST_ENABLED", "Zapnout")
if (WOW_PROJECT_ID == WOW_PROJECT_CLASSIC) then
CreateCheckbox("QUEST_DARK_MODE", "Pouzit tmavy rezim")
end
CreateQuestDropdown("QUEST_HEADER_FONT_NAME", "Pismo nadpisu", addon.API.GetFontContainer)
CreateQuestDropdown("QUEST_TEXT_FONT_NAME", "Pismo textu", addon.API.GetFontContainer)
CreateQuestSlider("QUEST_HEADER_FONT_SIZE", "Velikost nadpisu", 10, 30, 1)
CreateQuestSlider("QUEST_TEXT_FONT_SIZE", "Velikost textu", 10, 30, 1)
CreateSlider("QUEST_TEXTURE_ALPHA", "Pruhlednost pozadi", 10, 100, 10)
CreateCheckbox("QUEST_TEXTURE_ALPHA_ONLY_MOVING", "Pruhlednost pouze pri chuzi")
end
local function InitSpeeches()
local function CreateSpeechDropdown(name, title, items)
CreateDropdown(name, title, items, function (value)
CzechQuestsAddon_Store.config[name] = value
addon.SpeechFrame:UpdateSettings()
end)
end
local function CreateSpeechSlider(name, title, min, max, step)
CreateSlider(name, title, min, max, step, function (value)
CzechQuestsAddon_Store.config[name] = value
addon.SpeechFrame:UpdateSettings()
end)
end
local layout = Options.layout
layout:AddInitializer(CreateSettingsListSectionHeaderInitializer("Bubliny"))
CreateCheckbox("SPEECH_ENABLED", "Zapnout")
CreateSpeechDropdown("SPEECH_TEXT_FONT_NAME", "Pismo *", addon.API.GetFontContainer)
CreateSpeechSlider("SPEECH_TEXT_FONT_SIZE", "Velikost pisma *", 10, 30, 1)
CreateSpeechSlider("SPEECH_FRAME_WIDTH", "Sirka okna", 200, 1000, 10)
CreateCheckbox("SPEECH_ORIGINAL_WHEN_MISSING", "Original pokud není preklad ")
CreateButton('Resetovat pozici okna', "RESET", function()
CzechQuestsAddon_Store.config.SPEECH_FRAME_POSITION = { x = 0, y = 0}
addon.SpeechFrame:SetPoint(
"TOPLEFT", UIParent, "TOPLEFT",
CzechQuestsAddon_Store.config.SPEECH_FRAME_POSITION.x,
CzechQuestsAddon_Store.config.SPEECH_FRAME_POSITION.y
)
end)
end
local function InitOthers()
local layout = Options.layout
layout:AddInitializer(CreateSettingsListSectionHeaderInitializer("Ostatni"))
CreateCheckbox("DEBUG_MODE", "Zapnout DEBUG")
end
local function InitOptions()
local category, layout = Settings.RegisterVerticalLayoutCategory("CzechQuests")
Options.category = category
Options.layout = layout
InitQuests()
InitSpeeches()
InitOthers()
Settings.RegisterAddOnCategory(category)
end
addon.API.InitOptions = InitOptions

View file

@ -1,3 +1,5 @@
local _, addon = ...
local function SplitParagraphs(text)
local paragraphs = {}
for paragraph in string.gmatch(text, "([^\n]+)") do
@ -17,20 +19,27 @@ local function SplitSentences(paragraph)
return sentences
end
function CzechQuestsAddon:TransformIntoParagraphs(original_text, translation_text)
local function ParseParagraphs(original_text, translation_text)
if original_text == "" or original_text == nil then
return translation_text
end
translation_text = string.gsub(translation_text, "(%d+)%.", function(numberPart)
local numberWithDot = numberPart .. "."
if string.find(original_text, numberWithDot, 1, true) then
return numberWithDot
else
return numberPart
end
end)
local original_paragraphs = SplitParagraphs(original_text)
local translation_paragraphs = {}
local translation_sentences = SplitSentences(translation_text)
local counter = 1
for _, orig_paragraph in ipairs(original_paragraphs) do
local orig_sentences = SplitSentences(orig_paragraph)
local paragraph_sentence_count = #orig_sentences
local collected = {}
@ -42,10 +51,11 @@ function CzechQuestsAddon:TransformIntoParagraphs(original_text, translation_tex
break
end
end
table.insert(translation_paragraphs, table.concat(collected, " "))
end
local final_text = table.concat(translation_paragraphs, "\n")
return final_text
end
end
addon.API.ParseParagraphs = ParseParagraphs

202
Addon/Code/Quest.lua Executable file → Normal file
View file

@ -1,27 +1,23 @@
function CzechQuestsAddon:ShowQuestTranslation(event)
-- Hide frame, may contain old texts
CzechQuestsAddon.translationQuestFrame:Hide()
local _, addon = ...
local function GetQuestTitle(title, questId)
return title .. (CzechQuestsAddon_Store.config.DEBUG_MODE and " (" .. questId .. ")" or "")
end
local function ShowQuestTranslation(event)
local frame = addon.QuestFrame
frame:Hide()
-- Classic Era has QuestLogFrame
if QuestLogFrame then
if QuestLogFrame:IsShown() then
if QuestLogFrame:IsVisible() then
local questIndex = GetQuestLogSelection()
if questIndex > 0 then
local questId = select(8, GetQuestLogTitle(questIndex))
local questData = CzechQuestsAddon:GetData("quest", questId)
if questData then
local suffix = CzechQuestsAddon_Store.config.DEBUG_MODE and " (" .. questId .. ")" or ""
local questTitle = questData.title .. suffix
CzechQuestsAddon:ShowTranslationQuestFrame(
questTitle,
questData.objective,
"Popis",
questData.description,
QuestLogFrame,
-14,
0
)
CzechQuestsAddon.translationQuestFrame:Show()
local data = CzechQuestsAddon:GetData("quest", questId)
if data then
local title = GetQuestTitle(data.title, questId)
frame:SetData(title, data.objective, "Popis", data.description, QuestLogFrame, 0, 0)
end
end
end
@ -32,23 +28,11 @@ function CzechQuestsAddon:ShowQuestTranslation(event)
if QuestMapDetailsScrollFrame:IsVisible() then
local questId = C_QuestLog.GetSelectedQuest()
local hasModel = QuestModelScene:IsVisible()
local questData = CzechQuestsAddon:GetData("quest", questId)
if questData then
local suffix = CzechQuestsAddon_Store.config.DEBUG_MODE and " (" .. questId .. ")" or ""
local questTitle = questData.title .. suffix
local xOffset = hasModel and 210 or 50
CzechQuestsAddon:ShowTranslationQuestFrame(
questTitle,
questData.objective,
"Popis",
questData.description,
QuestMapFrame,
0,
xOffset
)
CzechQuestsAddon.translationQuestFrame:Show()
else
CzechQuestsAddon.translationQuestFrame:Hide()
local data = CzechQuestsAddon:GetData("quest", questId)
if data then
local yOffset = hasModel and 210 or 50
local title = GetQuestTitle(data.title, questId)
frame:SetData(title, data.objective, "Popis", data.description, QuestMapFrame, 0, yOffset)
end
end
end
@ -56,89 +40,103 @@ function CzechQuestsAddon:ShowQuestTranslation(event)
-- If quest is right from NPC, this work for both wow version
if event ~= nil then
local questId = GetQuestID()
if questId == 0 then
return
end
local hasModel = QuestModelScene and QuestModelScene:IsShown() or false
if questId then
local questData = CzechQuestsAddon:GetData("quest", questId)
if questData then
CzechQuestsAddon.translationQuestFrame:Show()
local suffix = CzechQuestsAddon_Store.config.DEBUG_MODE and " (" .. questId .. ")" or ""
local questTitle = questData.title .. suffix
local xOffset = hasModel and 210 or 0
local data = CzechQuestsAddon:GetData("quest", questId)
if data then
local title = GetQuestTitle(data.title, questId)
local xOffset = hasModel and 210 or 10
if event == "QUEST_PROGRESS" then
CzechQuestsAddon:ShowTranslationQuestFrame(
questTitle,
questData.progress,
"",
"",
QuestFrame,
-20,
xOffset
)
frame:SetData(title, data.progress, "", "", QuestFrame, -20, xOffset)
elseif event == "QUEST_COMPLETE" then
CzechQuestsAddon:ShowTranslationQuestFrame(
questTitle,
questData.completion,
"",
"",
QuestFrame,
-20,
xOffset
)
frame:SetData(title, data.completion, "", "", QuestFrame, -20, xOffset)
elseif event == "QUEST_DETAIL" then
CzechQuestsAddon:ShowTranslationQuestFrame(
questTitle,
questData.description,
"Cíl úkolu",
questData.objective,
QuestFrame,
-20,
xOffset
)
frame:SetData(title, data.description, "Cíl úkolu", data.objective, QuestFrame, -20, xOffset)
else
CzechQuestsAddon.translationQuestFrame:Hide()
frame:Hide()
end
else
CzechQuestsAddon.translationQuestFrame:Hide()
end
end
end
end
function CzechQuestsAddon:ShowQuestItemTranslation()
-- Hide frame, may contain old texts
CzechQuestsAddon.translationQuestFrame:Hide()
local function ShowQuestItemTranslation()
local frame = addon.QuestFrame
frame:Hide()
-- should work for both wow version
if ItemTextFrame:IsShown() then
local item = {}
-- get item name
-- classic and retail has same frame
if ItemTextFrame:IsVisible() then
local itemName = ItemTextGetItem();
local titlePage = CzechQuestsAddon:GetData("item", itemName)
-- check if item is translated
if titlePage ~= nil then
item.name = titlePage.titleMale;
local itemNameTranslation = CzechQuestsAddon:GetData("item", itemName)
if itemNameTranslation then
local pageNum = ItemTextGetPage()
local contentPage = CzechQuestsAddon:GetData("item", itemName .. '__' .. pageNum)
local itemPageContentTranslation = CzechQuestsAddon:GetData("item", itemName .. '__' .. pageNum)
if itemPageContentTranslation then
frame:SetData(
itemNameTranslation.title,
itemPageContentTranslation.text,
"",
"",
ItemTextFrame,
-20,
0
)
end
end
end
end
-- check if item is translated
if contentPage ~= nil then
item.content = contentPage.text
if item.name ~= nil and item.content ~= nil then
CzechQuestsAddon:ShowTranslationQuestFrame(
item.name,
item.content,
"",
"",
ItemTextFrame,
-20,
0
)
end
local function InitQuests()
local frame = addon.QuestFrame
frame:RegisterEvent("PLAYER_LOGIN")
frame:RegisterEvent("QUEST_PROGRESS")
frame:RegisterEvent("QUEST_COMPLETE")
frame:RegisterEvent("QUEST_FINISHED")
frame:RegisterEvent("QUEST_DETAIL")
frame:RegisterEvent("ITEM_TEXT_READY")
frame:RegisterEvent("PLAYER_STARTED_MOVING")
frame:RegisterEvent("PLAYER_STOPPED_MOVING")
frame:SetScript("OnEvent", function(_, event)
if not CzechQuestsAddon_Store.config.QUEST_ENABLED then
return
end
if event == "PLAYER_LOGIN" then
-- classic
if QuestLogFrame then
QuestLogFrame:SetScript("OnEnter", function() ShowQuestTranslation() end)
QuestLogFrame:SetScript("OnLeave", function() frame:Hide() end)
end
-- retail
if QuestMapDetailsScrollFrame then
QuestMapDetailsScrollFrame:SetScript("OnEnter", function() ShowQuestTranslation() end)
QuestMapDetailsScrollFrame:SetScript("OnLeave", function() frame:Hide() end)
end
frame:Init()
end
if event == "QUEST_PROGRESS" or event == "QUEST_COMPLETE" or event == "QUEST_DETAIL" or event == "QUEST_FINISHED" then
ShowQuestTranslation(event)
end
if (event == "ITEM_TEXT_READY") then
ShowQuestItemTranslation()
end
if CzechQuestsAddon_Store.config.QUEST_TEXTURE_ALPHA_ONLY_MOVING then
if event == "PLAYER_STARTED_MOVING" then
frame.Texture:SetAlpha(CzechQuestsAddon_Store.config.QUEST_TEXTURE_ALPHA / 100)
elseif event == "PLAYER_STOPPED_MOVING" then
frame.Texture:SetAlpha(1)
end
end
CzechQuestsAddon.translationQuestFrame:Show()
end
end
end)
end
addon.API.InitQuests = InitQuests

109
Addon/Code/QuestDataApi.lua Executable file
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@ -0,0 +1,109 @@
local _, addon = ...
local WowQuestTextMethod = {
Description = GetQuestText,
Objective = GetObjectiveText,
};
local function GetWowQuestText(method)
local text = WowQuestTextMethod[method]();
if text then
return text
else
return ""
end
end
local function GetQuestLogQuestIndex(questID)
local numEntries = C_QuestLog.GetNumQuestLogEntries()
for questLogIndex = 1, numEntries do
local info = C_QuestLog.GetInfo(questLogIndex)
if info and info.questID == questID then
return questLogIndex
end
end
return nil
end
local function FillPlaceholders(text)
if text == nil then
return text
end
local playerName = UnitName("player")
local _, playerClass = UnitClass("player")
local _, playerRace = UnitRace("player")
local class = CzechQuestsAddon:GetData("class", playerClass);
local race = CzechQuestsAddon:GetData("race", playerRace);
local formatted = text;
formatted = string.gsub(formatted, '<name>', playerName);
formatted = string.gsub(formatted, '<cF0>', class.f0);
formatted = string.gsub(formatted, '<cF1>', class.f1);
formatted = string.gsub(formatted, '<cF2>', class.f2);
formatted = string.gsub(formatted, '<cF3>', class.f3);
formatted = string.gsub(formatted, '<cF4>', class.f4);
formatted = string.gsub(formatted, '<cF5>', class.f5);
formatted = string.gsub(formatted, '<cM0>', class.m0);
formatted = string.gsub(formatted, '<cM1>', class.m1);
formatted = string.gsub(formatted, '<cM2>', class.m2);
formatted = string.gsub(formatted, '<cM3>', class.m3);
formatted = string.gsub(formatted, '<cM4>', class.m4);
formatted = string.gsub(formatted, '<cP0>', class.p0);
formatted = string.gsub(formatted, '<cP1>', class.p1);
formatted = string.gsub(formatted, '<cP3>', class.m3);
formatted = string.gsub(formatted, '<rF0>', race.f0);
formatted = string.gsub(formatted, '<rF1>', race.f1);
formatted = string.gsub(formatted, '<rF2>', race.f2);
formatted = string.gsub(formatted, '<rF3>', race.f3);
formatted = string.gsub(formatted, '<rF4>', race.f4);
formatted = string.gsub(formatted, '<rF5>', race.f5);
formatted = string.gsub(formatted, '<rM0>', race.m0);
formatted = string.gsub(formatted, '<rM1>', race.m1);
formatted = string.gsub(formatted, '<rM2>', race.m2);
formatted = string.gsub(formatted, '<rM3>', race.m3);
formatted = string.gsub(formatted, '<rM4>', race.m4);
formatted = string.gsub(formatted, '<rP0>', race.p0);
formatted = string.gsub(formatted, '<rP1>', race.p1);
formatted = string.gsub(formatted, '<rP3>', race.p3);
return formatted
end
local function GetQuestText(maleText, femaleText, original)
local translation = addon.API.ResolveGender(maleText, femaleText)
local paragraphs = addon.API.ParseParagraphs(original, translation)
return FillPlaceholders(paragraphs)
end
local function GetQuest(id)
local quest = addon.data.quest[id];
if quest then
local description = ""
local objective = ""
if QuestMapDetailsScrollFrame and QuestMapDetailsScrollFrame:IsVisible() then
local index = GetQuestLogQuestIndex(id)
description, objective = GetQuestLogQuestText(index)
else
description = GetWowQuestText("Description")
objective = GetWowQuestText("Objective")
end
return {
title = GetQuestText(quest.titleMale, quest.titleFemale),
objective = GetQuestText(quest.objectiveMale, quest.objectiveFemale, objective),
description = GetQuestText(quest.descriptionMale, quest.descriptionFemale, description),
progress = GetQuestText(quest.progressMale, quest.progressFemale),
completion = GetQuestText(quest.completionMale, quest.completionFemale),
}
end
end
addon.API.GetQuest = GetQuest

147
Addon/Code/QuestFrame.lua Executable file
View file

@ -0,0 +1,147 @@
local _, addon = ...
local QuestFrame = CreateFrame("Frame", "CzechQuestsQuestFrame", UIParent, "BackdropTemplate")
QuestFrame:Hide()
addon.QuestFrame = QuestFrame
function QuestFrame:CreateHeader()
local font = addon.API.CreateCzechFont(
self,
CzechQuestsAddon_Store.config.QUEST_HEADER_FONT_NAME,
CzechQuestsAddon_Store.config.QUEST_HEADER_FONT_SIZE
)
font:SetWidth(self:GetWidth() - 20)
return font;
end
function QuestFrame:CreateText()
local font = addon.API.CreateCzechFont(
self,
CzechQuestsAddon_Store.config.QUEST_TEXT_FONT_NAME,
CzechQuestsAddon_Store.config.QUEST_TEXT_FONT_SIZE
)
font:SetWidth(self:GetWidth() - 20)
return font;
end
function QuestFrame:Init()
-- Default style
self:SetSize(300, 200)
self:SetBackdrop({ edgeFile = "Interface/Tooltips/UI-Tooltip-Border", edgeSize = 8 })
-- Background Parchment texture
self.Texture = self:CreateTexture(nil, "BACKGROUND", nil, -1);
self.Texture:SetAllPoints(true)
self.Texture:SetHorizTile(true)
-- Load settings
self:UpdateSettings()
end
function QuestFrame:UpdateSettings()
self.Title = self:CreateHeader()
self.Text1 = self:CreateText()
self.Header = self:CreateHeader()
self.Text2 = self:CreateText()
self:ApplyTheme()
if not CzechQuestsAddon_Store.config.QUEST_TEXTURE_ALPHA_ONLY_MOVING then
self.Texture:SetAlpha(CzechQuestsAddon_Store.config.QUEST_TEXTURE_ALPHA / 100)
end
end
function QuestFrame:ResetText()
self.Title:SetText("")
self.Header:SetText("")
self.Text1:SetText("")
self.Text2:SetText("")
end
function QuestFrame:SetTextColor(r, g, b, a)
self.Title:SetTextColor(r, g, b, a)
self.Header:SetTextColor(r, g, b, a)
self.Text1:SetTextColor(r, g, b, a)
self.Text2:SetTextColor(r, g, b, a)
end
function QuestFrame:ApplyTheme()
if (WOW_PROJECT_ID == WOW_PROJECT_CLASSIC) then
self.Texture:SetTexture("Interface/QUESTFRAME/QuestBG");
self.Texture:SetTexCoord(0, .58, 0.005, 0.66)
self:SetTextColor(0, 0, 0, 1)
if not CzechQuestsAddon_Store.config.QUEST_DARK_MODE then
self:SetBackdropColor(0, 0, 0, 1)
self.Texture:SetColorTexture(0, 0, 0, 1)
self:SetTextColor(255, 255, 255, 1)
end
else
self.Texture:SetTexture("Interface/QUESTFRAME/QuestBackgroundParchment");
self.Texture:SetTexCoord(0, .01, 0, 0.4)
self:SetTextColor(0, 0, 0, 1)
local questTextContrast = C_CVar.GetCVar("questTextContrast")
if questTextContrast == "1" then -- Brown
self.Texture:SetTexCoord(0, .01, .4, .8)
elseif questTextContrast == "2" or questTextContrast == "3" then -- Gray
self.Texture:SetColorTexture(255, 255, 255, 1)
elseif questTextContrast == "4" then -- Black
self.Texture:SetColorTexture(0, 0, 0, 1)
self:SetTextColor(0, 0, 0, 1)
end
end
end
function QuestFrame:CalculateHeight()
local height = 0;
local heights = {
self.Title:GetHeight() ,
self.Text1:GetHeight(),
self.Header:GetHeight(),
self.Text2:GetHeight(),
10
}
for _, value in ipairs(heights) do
height = height + value + 10
end
self:SetHeight(height)
end
function QuestFrame:SetData(name, text1, header, text2, parentFrame, yOffset, xOffset)
-- Reset previously values
self:ResetText()
-- Set parent
self:SetParent(parentFrame)
-- set text to labels
self.Title:SetText(name)
self.Text1:SetText(text1)
self.Header:SetText(header)
self.Text2:SetText(text2)
-- apply text positions
self.Title:SetPoint("TOPLEFT", self, "TOPLEFT", 10, -10)
self.Text1:SetPoint("TOPLEFT", self.Title, "BOTTOMLEFT", 0, -5)
self.Header:SetPoint("TOPLEFT", self.Text1, "BOTTOMLEFT", 0, -20)
self.Text2:SetPoint("TOPLEFT", self.Header, "BOTTOMLEFT", 0, -5)
-- apply frame position
if (WOW_PROJECT_ID == WOW_PROJECT_CLASSIC) then
self:SetPoint("TOPLEFT", parentFrame, "TOPRIGHT", xOffset, yOffset)
else
self:SetPoint("TOPLEFT", parentFrame, "TOPRIGHT", xOffset, yOffset)
end
self:Show()
-- wait for font render before calculate height
local height = self.Title:GetStringHeight()
if height == 0 then
C_Timer.After(0.5, function()
self:CalculateHeight()
end)
else
self:CalculateHeight()
end
end

108
Addon/Code/Speech.lua Executable file
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@ -0,0 +1,108 @@
local _, addon = ...
local messages = {}
local function ReflowMessages()
local offsetY = 5
for i = #messages, 1, -1 do
local Frame = messages[i]
Frame:ClearAllPoints()
Frame:SetPoint("BOTTOMLEFT", addon.SpeechFrame.ContentFrame, "BOTTOMLEFT", 5, offsetY)
Frame:Show()
offsetY = offsetY + Frame:GetHeight()
end
if #messages == 0 then
addon.SpeechFrame:Hide()
end
-- calculate Content height
-- cannot be smaller then SpeechFrame
offsetY = offsetY + 5
if offsetY < 150 then
offsetY = 150
end
addon.SpeechFrame.ContentFrame:SetHeight(offsetY)
-- Scroll down
addon.SpeechFrame:UpdateScrollChildRect()
local maxScroll = addon.SpeechFrame:GetVerticalScrollRange()
addon.SpeechFrame:SetVerticalScroll(maxScroll)
end
local function RemoveMessage(frame)
for i, fs in ipairs(messages) do
if fs == frame then
local animation = fs:CreateAnimationGroup()
local fadeOut = animation:CreateAnimation("Alpha")
fadeOut:SetFromAlpha(1)
fadeOut:SetToAlpha(0)
fadeOut:SetDuration(1)
fadeOut:SetStartDelay(0)
animation:SetScript("OnFinished", function()
table.remove(messages, i)
fs:Hide()
ReflowMessages()
end)
animation:Play()
break
end
end
end
local function AddMessage(sender, message)
local text = string.format("|cffffd200%s|r\n%s", sender, message)
local MessageFrame = addon.SpeechFrame.ContentFrame:CreateMessage(text)
-- put into table and rerender while queue
table.insert(messages, MessageFrame)
ReflowMessages()
-- hide after timeout
C_Timer.After(20, function()
RemoveMessage(MessageFrame)
end)
end
local function ShowSpeechTranslation(sender, message)
local text = CzechQuestsAddon:GetData("speech", message)
if text == nil and CzechQuestsAddon_Store.config.SPEECH_ORIGINAL_WHEN_MISSING then
text = message
end
if text ~= nil then
addon.SpeechFrame:Show()
addon.SpeechFrame.ContentFrame:Show()
AddMessage(sender, text)
end
end
local function InitSpeeches()
local frame = addon.SpeechFrame
-- Register Speech events
frame:RegisterEvent("PLAYER_LOGIN")
frame:RegisterEvent("CHAT_MSG_MONSTER_SAY")
frame:RegisterEvent("CHAT_MSG_MONSTER_YELL")
frame:RegisterEvent("CHAT_MSG_MONSTER_EMOTE")
frame:RegisterEvent("CHAT_MSG_MONSTER_PARTY")
frame:RegisterEvent("CHAT_MSG_MONSTER_WHISPER")
frame:SetScript("OnEvent", function(self, event, message, sender)
if not CzechQuestsAddon_Store.config.SPEECH_ENABLED then
return
end
if event == "PLAYER_LOGIN" then
frame:Init()
end
if event == "CHAT_MSG_MONSTER_SAY"
or event == "CHAT_MSG_MONSTER_YELL"
or event == "CHAT_MSG_MONSTER_EMOTE"
or event == "CHAT_MSG_MONSTER_PARTY"
or event == "CHAT_MSG_MONSTER_WHISPER" then
ShowSpeechTranslation(sender, message)
end
end)
end
addon.API.InitSpeeches = InitSpeeches

23
Addon/Code/SpeechDataApi.lua Executable file
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@ -0,0 +1,23 @@
local _, addon = ...
local function FillPlaceholders(text)
if text == nil then
return text
end
local playerName = UnitName("player")
local formatted = text;
formatted = string.gsub(formatted, '<name>', playerName);
formatted = string.gsub(formatted, 'Champions', playerName);
formatted = string.gsub(formatted, 'champions', playerName);
return formatted
end
local function GetSpeech(message)
local speech = addon.data.speech[message];
local text = speech and speech.text or nil
return FillPlaceholders(text)
end
addon.API.GetSpeech = GetSpeech

101
Addon/Code/SpeechFrame.lua Executable file
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local _, addon = ...
local SpeechFrame = CreateFrame("ScrollFrame", "CzechQuestsSpeechFrame", UIParent, "UIPanelScrollFrameTemplate")
SpeechFrame:Hide()
local ContentFrame = CreateFrame("Frame", nil, SpeechFrame)
ContentFrame:Hide()
addon.SpeechFrame = SpeechFrame
SpeechFrame.ContentFrame = ContentFrame
function SpeechFrame:Init()
local frame = self
-- Default style
self:SetSize(CzechQuestsAddon_Store.config.SPEECH_FRAME_WIDTH, 150)
-- Make movable
self:SetMovable(true)
self:EnableMouse(true)
self:RegisterForDrag("LeftButton")
-- Hide sidebar
self.ScrollBar:Hide()
-- Register drag event
self:SetScript("OnDragStart", function()
frame:StartMoving()
end)
self:SetScript("OnDragStop", function(self)
frame:StopMovingOrSizing()
local finalLeft, finalTop = self:GetLeft(), self:GetTop()
CzechQuestsAddon_Store.config.SPEECH_FRAME_POSITION = {
x = finalLeft,
y = finalTop
}
end)
-- Create ContentFrame
ContentFrame:Init()
SpeechFrame:SetScrollChild(SpeechFrame.ContentFrame)
-- Register hover events
self:SetScript("OnEnter", function() self.ContentFrame.Texture:SetAlpha(0.8) end)
self:SetScript("OnLeave", function() self.ContentFrame.Texture:SetAlpha(0.2) end)
self:UpdateSettings()
end
function ContentFrame:Init()
-- Default style
self:SetSize(SpeechFrame:GetWidth(), 1)
-- Texture for control color and alpha
self.Texture = self:CreateTexture(nil, "ARTWORK")
self.Texture:SetTexture("Interface\\Buttons\\WHITE8x8")
self.Texture:SetVertexColor(0, 0, 0, 0.2)
-- Set points to edges
self.Texture:SetPoint("TOPLEFT", self ,"TOPLEFT", 0, 0)
self.Texture:SetPoint("BOTTOMRIGHT", self ,"BOTTOMRIGHT", 0, 0)
-- Set ContentFrame position
self:SetPoint("BOTTOMLEFT", SpeechFrame, "BOTTOMLEFT", 0, 0)
end
function ContentFrame:CreateMessage(message)
-- Default style
local MessageFrame = CreateFrame("Frame", nil, SpeechFrame.ContentFrame)
MessageFrame:SetSize(SpeechFrame.ContentFrame:GetWidth() - 20, 1)
-- Define Message
MessageFrame.Message = addon.API.CreateCzechFont(
MessageFrame,
CzechQuestsAddon_Store.config.SPEECH_TEXT_FONT_NAME,
CzechQuestsAddon_Store.config.SPEECH_TEXT_FONT_SIZE,
"THICK"
)
MessageFrame.Message:SetTextColor(1, 1, 1)
MessageFrame.Message:SetPoint("TOPLEFT", MessageFrame, "TOPLEFT", 5, -5)
MessageFrame.Message:SetPoint("BOTTOMRIGHT", MessageFrame, "BOTTOMRIGHT", -5, 5)
-- Set text and height
MessageFrame.Message:SetText(message)
MessageFrame:SetHeight(MessageFrame.Message:GetHeight() + 10)
return MessageFrame
end
function SpeechFrame:UpdateSettings()
self:SetWidth(CzechQuestsAddon_Store.config.SPEECH_FRAME_WIDTH)
self.ContentFrame:SetWidth(self:GetWidth())
-- Set position
self:ClearAllPoints()
self:SetPoint(
"TOPLEFT", UIParent, "TOPLEFT",
CzechQuestsAddon_Store.config.SPEECH_FRAME_POSITION.x,
CzechQuestsAddon_Store.config.SPEECH_FRAME_POSITION.y
)
end

View file

@ -1,81 +0,0 @@
local messages = {}
local function ReflowMessages()
local offsetY = 5
for i = #messages, 1, -1 do
local fs = messages[i]
fs:ClearAllPoints()
fs:SetPoint(
"BOTTOMLEFT",
CzechQuestsAddon.translationSpeechFrame.content,
"BOTTOMLEFT",
5,
offsetY
)
fs:Show()
offsetY = offsetY + fs:GetHeight()
end
if #messages == 0 then
CzechQuestsAddon.translationSpeechFrame:Hide()
end
offsetY = offsetY + 5
if offsetY < 150 then
offsetY = 150
end
CzechQuestsAddon.translationSpeechFrame.content:SetHeight(offsetY)
CzechQuestsAddon.translationSpeechFrame:UpdateScrollChildRect()
local maxScroll = CzechQuestsAddon.translationSpeechFrame:GetVerticalScrollRange()
CzechQuestsAddon.translationSpeechFrame:SetVerticalScroll(maxScroll)
end
local function RemoveMessage(frame)
for i, fs in ipairs(messages) do
if fs == frame then
local fadeAnimationGroup = fs:CreateAnimationGroup()
local fadeOut = fadeAnimationGroup:CreateAnimation("Alpha")
fadeOut:SetFromAlpha(1)
fadeOut:SetToAlpha(0)
fadeOut:SetDuration(1)
fadeOut:SetStartDelay(0)
fadeAnimationGroup:SetScript("OnFinished", function()
table.remove(messages, i)
fs:Hide()
ReflowMessages()
end)
fadeAnimationGroup:Play()
break
end
end
end
local function AddMessage(sender, message)
local formattedText = string.format("|cffffd200%s|r\n%s", sender, message)
local frame = CzechQuestsAddon:CreateTranslationSpeechFrameMessage(formattedText)
table.insert(messages, frame)
ReflowMessages()
C_Timer.After(20, function()
RemoveMessage(frame)
end)
end
function CzechQuestsAddon:ShowSpeechTranslation(sender, message)
local text = CzechQuestsAddon:GetData("speech", message)
if text == nil and CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_ORIGINAL_WHEN_MISSING then
text = message
end
if text ~= nil then
CzechQuestsAddon.translationSpeechFrame:Show()
AddMessage(sender, text)
end
end