Refactor and expand Translation and Quest management.

This commit is contained in:
Roman Jaroš 2025-03-01 21:46:55 +01:00
parent 4660216504
commit 5f21775771
20 changed files with 2546 additions and 9969 deletions

283
Addon/Addon.lua Executable file → Normal file
View file

@ -1,189 +1,3 @@
function CzechQuestsAddon:ShowQuestTranslation(event)
-- Hide frame, may contain old texts
CzechQuestsAddon.translationQuestFrame:Hide()
-- Classic Era has QuestLogFrame
if QuestLogFrame then
if QuestLogFrame:IsShown() then
local questIndex = GetQuestLogSelection()
if questIndex > 0 then
local questId = select(8, GetQuestLogTitle(questIndex))
local questData = CzechQuestsAddon:GetData("quest", questId)
if questData then
local suffix = CzechQuestsAddon_Store.config.DEBUG_MODE and " (" .. questId .. ")" or ""
local questTitle = questData.title .. suffix
CzechQuestsAddon:ShowTranslationQuestFrame(
questTitle,
questData.objective,
"Popis",
questData.description,
QuestLogFrame,
-14,
0
)
CzechQuestsAddon.translationQuestFrame:Show()
end
end
end
end
-- Retail has QuestMapDetailsScrollFrame
if QuestMapDetailsScrollFrame then
if QuestMapDetailsScrollFrame:IsShown() then
-- get quest ID
local questId = C_QuestLog.GetSelectedQuest()
-- detect if quest frame does not include npc preview
local hasModel = QuestModelScene:IsShown()
-- show translation frame
local questData = CzechQuestsAddon:GetData("quest", questId)
if questData then
local suffix = CzechQuestsAddon_Store.config.DEBUG_MODE and " (" .. questId .. ")" or ""
local questTitle = questData.title .. suffix
local xOffset = hasModel and 210 or 0
CzechQuestsAddon:ShowTranslationQuestFrame(
questTitle,
questData.objective,
"Popis",
questData.description,
QuestMapFrame,
0,
xOffset
)
CzechQuestsAddon.translationQuestFrame:Show()
else
CzechQuestsAddon.translationQuestFrame:Hide()
end
end
end
-- If quest is right from NPC, this work for both wow version
if event ~= nil then
-- get quest ID
local questId = GetQuestID()
-- detect if quest frame does not include npc preview
local hasModel = QuestModelScene and QuestModelScene:IsShown() or false
-- show translation frame
if questId then
local questData = CzechQuestsAddon:GetData("quest", questId)
if questData then
CzechQuestsAddon.translationQuestFrame:Show()
local suffix = CzechQuestsAddon_Store.config.DEBUG_MODE and " (" .. questId .. ")" or ""
local questTitle = questData.title .. suffix
local xOffset = hasModel and 210 or 0
if event == "QUEST_PROGRESS" then
CzechQuestsAddon:ShowTranslationQuestFrame(
questTitle,
questData.progress,
"",
"",
QuestFrame,
-20,
xOffset
)
elseif event == "QUEST_COMPLETE" then
CzechQuestsAddon:ShowTranslationQuestFrame(
questTitle,
questData.completion,
"",
"",
QuestFrame,
-20,
xOffset
)
elseif event == "QUEST_DETAIL" then
CzechQuestsAddon:ShowTranslationQuestFrame(
questTitle,
questData.description,
"Cíl úkolu",
questData.objective,
QuestFrame,
-20,
xOffset
)
else
CzechQuestsAddon.translationQuestFrame:Hide()
end
else
CzechQuestsAddon.translationQuestFrame:Hide()
end
end
end
end
function CzechQuestsAddon:ShowQuestItemTranslation()
-- Hide frame, may contain old texts
CzechQuestsAddon.translationQuestFrame:Hide()
-- should work for both wow version
if ItemTextFrame:IsShown() then
local item = {}
-- get item name
local itemName = ItemTextGetItem();
local titlePage = CzechQuestsAddon:GetData("item", itemName)
-- check if item is translated
if titlePage ~= nil then
item.name = titlePage.titleMale;
local pageNum = ItemTextGetPage()
local contentPage = CzechQuestsAddon:GetData("item", itemName..'__'..pageNum)
-- check if item is translated
if contentPage ~= nil then
item.content = contentPage.descriptionMale
if item.name ~= nil and item.content ~= nil then
CzechQuestsAddon:ShowTranslationQuestFrame(
item.name,
item.content,
"",
"",
ItemTextFrame,
-20,
0
)
end
end
end
CzechQuestsAddon.translationQuestFrame:Show()
end
end
function CzechQuestsAddon:ShowSpeechTranslation(sender, message)
local blue = "|cffADD8E6"
local yellow = "|cffffd200"
local white = "|cffffffff"
local reset = "|r"
local text = nil
local translation = CzechQuestsAddon:GetData("speech", message)
if translation ~= nil then
text = translation.text
CzechQuestsAddon.translationSpeechFrame.npcName:SetText(sender)
CzechQuestsAddon.translationSpeechFrame.text:SetText(text)
CzechQuestsAddon.translationSpeechFrame.text:SetPoint(
"TOPLEFT", CzechQuestsAddon.translationSpeechFrame.npcName, "BOTTOMLEFT", 0, -10
)
CzechQuestsAddon.translationSpeechFrame:Show()
print(blue .. "[CZ]" .. reset .. " " .. yellow .. sender .. reset .. ": " .. white .. text .. reset)
end
if timerHandle then
timerHandle:Cancel()
end
timerHandle = C_Timer.NewTimer(10, function()
CzechQuestsAddon.translationSpeechFrame:Hide()
end)
end
-- Hover is enabled only for QuestLogFrame and QuestMapDetailsScrollFrame
local function SetHoverScripts(frame)
frame:SetScript("OnEnter", function()
CzechQuestsAddon:ShowQuestTranslation()
@ -195,60 +9,65 @@ local function SetHoverScripts(frame)
end
function CzechQuestsAddon:InitializeTranslations()
-- create translation frame
CzechQuestsAddon.translationQuestFrame = CzechQuestsAddon:CreateTranslationQuestFrame()
CzechQuestsAddon.translationSpeechFrame = CzechQuestsAddon:CreateTranslationSpeechFrame()
-- Activate Quest translations
if CzechQuestsAddon_Store.config.TRANSLATION_QUEST_FRAME_ENABLED then
CzechQuestsAddon.translationQuestFrame = CzechQuestsAddon:CreateTranslationQuestFrame()
-- Register events
CzechQuestsAddon.translationQuestFrame:RegisterEvent("PLAYER_LOGIN")
CzechQuestsAddon.translationQuestFrame:RegisterEvent("QUEST_PROGRESS")
CzechQuestsAddon.translationQuestFrame:RegisterEvent("QUEST_COMPLETE")
CzechQuestsAddon.translationQuestFrame:RegisterEvent("QUEST_FINISHED")
CzechQuestsAddon.translationQuestFrame:RegisterEvent("QUEST_DETAIL")
CzechQuestsAddon.translationQuestFrame:RegisterEvent("ITEM_TEXT_READY")
CzechQuestsAddon.translationQuestFrame:RegisterEvent("PLAYER_STARTED_MOVING")
CzechQuestsAddon.translationQuestFrame:RegisterEvent("PLAYER_STOPPED_MOVING")
CzechQuestsAddon.translationQuestFrame:RegisterEvent("PLAYER_LOGIN")
CzechQuestsAddon.translationQuestFrame:RegisterEvent("QUEST_PROGRESS")
CzechQuestsAddon.translationQuestFrame:RegisterEvent("QUEST_COMPLETE")
CzechQuestsAddon.translationQuestFrame:RegisterEvent("QUEST_FINISHED")
CzechQuestsAddon.translationQuestFrame:RegisterEvent("QUEST_DETAIL")
CzechQuestsAddon.translationQuestFrame:RegisterEvent("ITEM_TEXT_READY")
CzechQuestsAddon.translationQuestFrame:RegisterEvent("PLAYER_STARTED_MOVING")
CzechQuestsAddon.translationQuestFrame:RegisterEvent("PLAYER_STOPPED_MOVING")
-- Define event handler for the main frame
CzechQuestsAddon.translationQuestFrame:SetScript("OnEvent", function(self, event)
if event == "PLAYER_LOGIN" then
-- classic
if QuestLogFrame then
SetHoverScripts(QuestLogFrame)
CzechQuestsAddon.translationQuestFrame:SetScript("OnEvent", function(self, event)
if event == "PLAYER_LOGIN" then
-- classic
if QuestLogFrame then
SetHoverScripts(QuestLogFrame)
end
-- retail
if QuestMapDetailsScrollFrame then
SetHoverScripts(QuestMapDetailsScrollFrame)
end
end
-- retail
if QuestMapDetailsScrollFrame then
SetHoverScripts(QuestMapDetailsScrollFrame)
if event == "QUEST_PROGRESS" or event == "QUEST_COMPLETE" or event == "QUEST_DETAIL" or event == "QUEST_FINISHED" then
CzechQuestsAddon:ShowQuestTranslation(event)
end
end
if event == "QUEST_PROGRESS" or event == "QUEST_COMPLETE" or event == "QUEST_DETAIL" or event == "QUEST_FINISHED" then
CzechQuestsAddon:ShowQuestTranslation(event)
end
if (event == "ITEM_TEXT_READY") then
CzechQuestsAddon:ShowQuestItemTranslation()
end
if (event == "ITEM_TEXT_READY") then
CzechQuestsAddon:ShowQuestItemTranslation()
end
if CzechQuestsAddon_Store.config.TRANSLATION_QUEST_FRAME_TEXTURE_ALPHA_ONLY_MOVING then
if event == "PLAYER_STARTED_MOVING" then
CzechQuestsAddon.translationQuestFrame.texture:SetAlpha(
CzechQuestsAddon_Store.config.TRANSLATION_FRAME_TEXTURE_ALPHA / 100
)
elseif event == "PLAYER_STOPPED_MOVING" then
CzechQuestsAddon.translationQuestFrame.texture:SetAlpha(1)
end
end
if event == "PLAYER_STARTED_MOVING" then
CzechQuestsAddon.translationQuestFrame.texture:SetAlpha(
CzechQuestsAddon_Store.config.TRANSLATION_FRAME_TEXTURE_ALPHA / 100
)
elseif event == "PLAYER_STOPPED_MOVING" then
CzechQuestsAddon.translationQuestFrame.texture:SetAlpha(1)
end
end)
end
end)
-- Activate Speech translations
if CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_ENABLED then
CzechQuestsAddon.translationSpeechFrame = CzechQuestsAddon:CreateTranslationSpeechFrame()
CzechQuestsAddon.translationSpeechFrame:RegisterEvent("CHAT_MSG_MONSTER_SAY")
CzechQuestsAddon.translationSpeechFrame:RegisterEvent("CHAT_MSG_MONSTER_YELL")
CzechQuestsAddon.translationSpeechFrame:RegisterEvent("CHAT_MSG_MONSTER_EMOTE")
CzechQuestsAddon.translationSpeechFrame:RegisterEvent("CHAT_MSG_MONSTER_PARTY")
CzechQuestsAddon.translationSpeechFrame:RegisterEvent("CHAT_MSG_MONSTER_WHISPER")
CzechQuestsAddon.translationSpeechFrame:RegisterEvent("CHAT_MSG_MONSTER_SAY")
CzechQuestsAddon.translationSpeechFrame:RegisterEvent("CHAT_MSG_MONSTER_YELL")
CzechQuestsAddon.translationSpeechFrame:RegisterEvent("CHAT_MSG_MONSTER_EMOTE")
CzechQuestsAddon.translationSpeechFrame:RegisterEvent("CHAT_MSG_MONSTER_PARTY")
CzechQuestsAddon.translationSpeechFrame:RegisterEvent("CHAT_MSG_MONSTER_WHISPER")
-- Define event handler for the main frame
CzechQuestsAddon.translationSpeechFrame:SetScript("OnEvent", function(self, event, message, sender)
CzechQuestsAddon:ShowSpeechTranslation(sender, message)
end)
CzechQuestsAddon.translationSpeechFrame:SetScript("OnEvent", function(self, event, message, sender)
CzechQuestsAddon:ShowSpeechTranslation(sender, message)
end)
end
end
end

View file

@ -1,35 +1,29 @@
function CzechQuestsAddon:GetData(key, id)
if CzechQuestsAddon.data[key] then
if key == "quest" then
if CzechQuestsAddon.data[key][id] then
local quest = CzechQuestsAddon.data[key][id];
local QuestTextMethod = {
Description = GetQuestText,
Objective = GetObjectiveText,
};
local function ResolveFemaleVersion(maleVersion, femaleVersion)
local gender = UnitSex("player")
if gender == 2 then
return maleVersion
else
return femaleVersion == "" and maleVersion or femaleVersion
end
end
local function GetQuestText(method)
local text = QuestTextMethod[method]();
if text then
return text
else
return ""
end
end
local standardQuest = {
title = ResolveFemaleVersion(quest.titleMale, quest.titleFemale),
objective = ResolveFemaleVersion(quest.objectiveMale, quest.objectiveFemale),
description = ResolveFemaleVersion(quest.descriptionMale, quest.descriptionFemale),
progress = ResolveFemaleVersion(quest.progressMale, quest.progressFemale),
completion = ResolveFemaleVersion(quest.completionMale, quest.completionFemale),
}
return standardQuest
end
elseif CzechQuestsAddon.data[key][id] then
return CzechQuestsAddon.data[key][id]
local function GetQuestLogQuestIndex(questID)
local numEntries = C_QuestLog.GetNumQuestLogEntries()
for questLogIndex = 1, numEntries do
local info = C_QuestLog.GetInfo(questLogIndex)
if info and info.questID == questID then
return questLogIndex
end
end
return nil
end
function CzechQuestsAddon:replacePlaceholders(text)
local function ReplacePlaceholders(text)
if text == nil then
return text
end
@ -81,26 +75,52 @@ function CzechQuestsAddon:replacePlaceholders(text)
return formatted
end
function CzechQuestsAddon:dumpTable(tbl, indent)
-- Initialize indent if not provided
indent = indent or 0
local function TransformText(text)
return ReplacePlaceholders(text)
end
-- Check if the input is actually a table
if type(tbl) ~= "table" then
print(string.rep(" ", indent) .. tostring(tbl))
return
local function ResolveGender(maleVersion, femaleVersion)
local gender = UnitSex("player")
if gender == 2 then
return TransformText(maleVersion)
else
return femaleVersion == nil and TransformText(maleVersion) or TransformText(femaleVersion)
end
end
-- Iterate through the table and print keys and values
for k, v in pairs(tbl) do
local formatting = string.rep(" ", indent) .. tostring(k) .. ": "
if type(v) == "table" then
print(formatting)
CzechQuestsAddon:dumpTable(v, indent + 1)
elseif type(v) == "boolean" then
print(formatting .. (v and "true" or "false"))
local function GetQuest(id)
local quest = CzechQuestsAddon.data.quest[id];
if quest then
local description = ""
local objective = ""
if QuestMapDetailsScrollFrame and QuestMapDetailsScrollFrame:IsVisible() then
local index = GetQuestLogQuestIndex(id)
description, objective = GetQuestLogQuestText(index)
else
print(formatting .. tostring(v))
description = GetQuestText("Description")
objective = GetQuestText("Objective")
end
return {
title = ResolveGender(quest.titleMale, quest.titleFemale),
objective = CzechQuestsAddon:TransformIntoParagraphs(
objective, ResolveGender(quest.objectiveMale, quest.objectiveFemale)
),
description = CzechQuestsAddon:TransformIntoParagraphs(
description, ResolveGender(quest.descriptionMale, quest.descriptionFemale)
),
progress = ResolveGender(quest.progressMale, quest.progressFemale),
completion = ResolveGender(quest.completionMale, quest.completionFemale),
}
end
end
function CzechQuestsAddon:GetData(key, id)
if CzechQuestsAddon.data[key] then
if key == "quest" then
return GetQuest(id)
elseif CzechQuestsAddon.data[key][id] then
return CzechQuestsAddon.data[key][id]
end
end
end
return nil
end

144
Addon/Code/Quest.lua Executable file
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@ -0,0 +1,144 @@
function CzechQuestsAddon:ShowQuestTranslation(event)
-- Hide frame, may contain old texts
CzechQuestsAddon.translationQuestFrame:Hide()
-- Classic Era has QuestLogFrame
if QuestLogFrame then
if QuestLogFrame:IsShown() then
local questIndex = GetQuestLogSelection()
if questIndex > 0 then
local questId = select(8, GetQuestLogTitle(questIndex))
local questData = CzechQuestsAddon:GetData("quest", questId)
if questData then
local suffix = CzechQuestsAddon_Store.config.DEBUG_MODE and " (" .. questId .. ")" or ""
local questTitle = questData.title .. suffix
CzechQuestsAddon:ShowTranslationQuestFrame(
questTitle,
questData.objective,
"Popis",
questData.description,
QuestLogFrame,
-14,
0
)
CzechQuestsAddon.translationQuestFrame:Show()
end
end
end
end
-- Retail has QuestMapDetailsScrollFrame
if QuestMapDetailsScrollFrame then
if QuestMapDetailsScrollFrame:IsVisible() then
local questId = C_QuestLog.GetSelectedQuest()
local hasModel = QuestModelScene:IsVisible()
local questData = CzechQuestsAddon:GetData("quest", questId)
if questData then
local suffix = CzechQuestsAddon_Store.config.DEBUG_MODE and " (" .. questId .. ")" or ""
local questTitle = questData.title .. suffix
local xOffset = hasModel and 210 or 50
CzechQuestsAddon:ShowTranslationQuestFrame(
questTitle,
questData.objective,
"Popis",
questData.description,
QuestMapFrame,
0,
xOffset
)
CzechQuestsAddon.translationQuestFrame:Show()
else
CzechQuestsAddon.translationQuestFrame:Hide()
end
end
end
-- If quest is right from NPC, this work for both wow version
if event ~= nil then
local questId = GetQuestID()
local hasModel = QuestModelScene and QuestModelScene:IsShown() or false
if questId then
local questData = CzechQuestsAddon:GetData("quest", questId)
if questData then
CzechQuestsAddon.translationQuestFrame:Show()
local suffix = CzechQuestsAddon_Store.config.DEBUG_MODE and " (" .. questId .. ")" or ""
local questTitle = questData.title .. suffix
local xOffset = hasModel and 210 or 0
if event == "QUEST_PROGRESS" then
CzechQuestsAddon:ShowTranslationQuestFrame(
questTitle,
questData.progress,
"",
"",
QuestFrame,
-20,
xOffset
)
elseif event == "QUEST_COMPLETE" then
CzechQuestsAddon:ShowTranslationQuestFrame(
questTitle,
questData.completion,
"",
"",
QuestFrame,
-20,
xOffset
)
elseif event == "QUEST_DETAIL" then
CzechQuestsAddon:ShowTranslationQuestFrame(
questTitle,
questData.description,
"Cíl úkolu",
questData.objective,
QuestFrame,
-20,
xOffset
)
else
CzechQuestsAddon.translationQuestFrame:Hide()
end
else
CzechQuestsAddon.translationQuestFrame:Hide()
end
end
end
end
function CzechQuestsAddon:ShowQuestItemTranslation()
-- Hide frame, may contain old texts
CzechQuestsAddon.translationQuestFrame:Hide()
-- should work for both wow version
if ItemTextFrame:IsShown() then
local item = {}
-- get item name
local itemName = ItemTextGetItem();
local titlePage = CzechQuestsAddon:GetData("item", itemName)
-- check if item is translated
if titlePage ~= nil then
item.name = titlePage.titleMale;
local pageNum = ItemTextGetPage()
local contentPage = CzechQuestsAddon:GetData("item", itemName .. '__' .. pageNum)
-- check if item is translated
if contentPage ~= nil then
item.content = contentPage.text
if item.name ~= nil and item.content ~= nil then
CzechQuestsAddon:ShowTranslationQuestFrame(
item.name,
item.content,
"",
"",
ItemTextFrame,
-20,
0
)
end
end
end
CzechQuestsAddon.translationQuestFrame:Show()
end
end

51
Addon/Code/QuestParser.lua Executable file
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@ -0,0 +1,51 @@
local function SplitParagraphs(text)
local paragraphs = {}
for paragraph in string.gmatch(text, "([^\n]+)") do
table.insert(paragraphs, paragraph)
end
return paragraphs
end
local function SplitSentences(paragraph)
local sentences = {}
for sentence in string.gmatch(paragraph, "([^%.%?!]+[%.%?!]?)[%s]*") do
local trimmed = sentence:gsub("^%s+", ""):gsub("%s+$", "")
if #trimmed > 0 then
table.insert(sentences, trimmed)
end
end
return sentences
end
function CzechQuestsAddon:TransformIntoParagraphs(original_text, translation_text)
if original_text == "" or original_text == nil then
return translation_text
end
local original_paragraphs = SplitParagraphs(original_text)
local translation_paragraphs = {}
local translation_sentences = SplitSentences(translation_text)
local counter = 1
for _, orig_paragraph in ipairs(original_paragraphs) do
local orig_sentences = SplitSentences(orig_paragraph)
local paragraph_sentence_count = #orig_sentences
local collected = {}
for i = 1, paragraph_sentence_count do
if translation_sentences[counter] then
table.insert(collected, translation_sentences[counter])
counter = counter + 1
else
break
end
end
table.insert(translation_paragraphs, table.concat(collected, " "))
end
local final_text = table.concat(translation_paragraphs, "\n")
return final_text
end

67
Addon/Code/Speeches.lua Executable file
View file

@ -0,0 +1,67 @@
local messages = {}
local function ReflowMessages()
local offsetY = 5
for i = #messages, 1, -1 do
local msg = messages[i]
msg:ClearAllPoints()
msg:SetPoint(
"BOTTOMLEFT",
CzechQuestsAddon.translationSpeechFrame.content,
"BOTTOMLEFT",
10,
offsetY
)
offsetY = offsetY + msg:GetHeight()
end
CzechQuestsAddon.translationSpeechFrame.content:SetHeight(offsetY + 5)
end
local function RemoveMessage(frame)
local emptyMessages = true
for i, fs in ipairs(messages) do
emptyMessages = false
if fs == frame then
local fadeAnimationGroup = fs:CreateAnimationGroup()
local fadeOut = fadeAnimationGroup:CreateAnimation("Alpha")
fadeOut:SetFromAlpha(1)
fadeOut:SetToAlpha(0)
fadeOut:SetDuration(0.2)
fadeOut:SetStartDelay(0)
fadeAnimationGroup:SetScript("OnFinished", function()
table.remove(messages, i)
fs:Hide()
ReflowMessages()
end)
fs:Show()
fadeAnimationGroup:Play()
break
end
end
if emptyMessages then
CzechQuestsAddon.translationSpeechFrame:Hide()
end
end
local function AddMessage(sender, message)
local formattedText = string.format("|cffffd200%s|r\n%s", sender, message)
local frame = CzechQuestsAddon:CreateTranslationSpeechFrameMessage(formattedText)
CzechQuestsAddon.translationSpeechFrame:Show()
table.insert(messages, frame)
ReflowMessages()
C_Timer.After(30, function()
RemoveMessage(frame)
end)
end
function CzechQuestsAddon:ShowSpeechTranslation(sender, message)
local text = CzechQuestsAddon:GetData("speech", message) or message
AddMessage(sender, text)
end

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File diff suppressed because it is too large Load diff

View file

@ -9,21 +9,20 @@ function GetFontOptions()
end
function CzechQuestsAddon:InitializeSettings()
CzechQuestsAddon.optionsFrame = {};
CzechQuestsAddon.optionsFrame, layout = Settings.RegisterVerticalLayoutCategory("CzechQuests")
local category, layout = Settings.RegisterVerticalLayoutCategory("CzechQuests")
-- Add options for quests
layout:AddInitializer(CreateSettingsListSectionHeaderInitializer("Questy"))
CzechQuestsAddon:AddQuestOptions(CzechQuestsAddon.optionsFrame)
CzechQuestsAddon:AddQuestOptions(category, layout)
-- Add options for speech
layout:AddInitializer(CreateSettingsListSectionHeaderInitializer("Projevy"))
CzechQuestsAddon:AddSpeechOptions(CzechQuestsAddon.optionsFrame)
layout:AddInitializer(CreateSettingsListSectionHeaderInitializer("Projevy (zatím ve vývoji)"))
CzechQuestsAddon:AddSpeechOptions(category, layout)
-- Add options for speech
layout:AddInitializer(CreateSettingsListSectionHeaderInitializer("Ostatní"))
CzechQuestsAddon:AddOthersOptions(CzechQuestsAddon.optionsFrame)
CzechQuestsAddon:AddOthersOptions(category, layout)
-- Store it into Addon options
Settings.RegisterAddOnCategory(CzechQuestsAddon.optionsFrame)
Settings.RegisterAddOnCategory(category)
end

View file

@ -1,9 +1,21 @@
function CzechQuestsAddon:AddQuestOptions(optionsFrame)
function CzechQuestsAddon:AddQuestOptions(category)
-- Enable translations
local enableCheckbox = Settings.RegisterAddOnSetting(
category,
"CzechQuestsAddon__TRANSLATION_QUEST_FRAME_ENABLED",
"TRANSLATION_QUEST_FRAME_ENABLED",
CzechQuestsAddon_Store.config,
type(CzechQuestsAddon_Store.config.TRANSLATION_QUEST_FRAME_ENABLED),
"Zapnout *",
CzechQuestsAddon_Store.config.TRANSLATION_QUEST_FRAME_ENABLED
)
Settings.CreateCheckbox(category, enableCheckbox)
if (WOW_PROJECT_ID == WOW_PROJECT_CLASSIC) then
-- Add DARK mode checkbox
local darkModeCheckbox = Settings.RegisterAddOnSetting(
optionsFrame,
category,
"CzechQuestsAddon__TRANSLATION_QUEST_FRAME_DARK_MODE",
"TRANSLATION_QUEST_FRAME_DARK_MODE",
CzechQuestsAddon_Store.config,
@ -11,7 +23,7 @@ function CzechQuestsAddon:AddQuestOptions(optionsFrame)
"Použít tmavý režim",
CzechQuestsAddon_Store.config.TRANSLATION_QUEST_FRAME_DARK_MODE
)
Settings.CreateCheckbox(optionsFrame, darkModeCheckbox)
Settings.CreateCheckbox(category, darkModeCheckbox)
end
-- define FontOptions
@ -26,7 +38,7 @@ function CzechQuestsAddon:AddQuestOptions(optionsFrame)
-- Add header font dropdown menu
local headerFontFamilyDropdown = Settings.RegisterProxySetting(
optionsFrame,
category,
"CzechQuestsAddon__TRANSLATION_QUEST_FRAME_HEADER_FONT_FAMILY",
type(CzechQuestsAddon_Store.config.TRANSLATION_QUEST_FRAME_HEADER_FONT_FAMILY),
"Písmo nadpisu",
@ -39,11 +51,11 @@ function CzechQuestsAddon:AddQuestOptions(optionsFrame)
CzechQuestsAddon:UpdateTranslationQuestFrameFontSettings()
end
)
Settings.CreateDropdown(optionsFrame, headerFontFamilyDropdown, GetFontOptions)
Settings.CreateDropdown(category, headerFontFamilyDropdown, GetFontOptions)
-- Add text font dropdown menu
local textFontFamilyDropdown = Settings.RegisterProxySetting(
optionsFrame,
category,
"CzechQuestsAddon__TRANSLATION_QUEST_FRAME_TEXT_FONT_FAMILY",
type(CzechQuestsAddon_Store.config.TRANSLATION_QUEST_FRAME_TEXT_FONT_FAMILY),
"Písmo textu",
@ -56,11 +68,11 @@ function CzechQuestsAddon:AddQuestOptions(optionsFrame)
CzechQuestsAddon:UpdateTranslationQuestFrameFontSettings()
end
)
Settings.CreateDropdown(optionsFrame, textFontFamilyDropdown, GetFontOptions)
Settings.CreateDropdown(category, textFontFamilyDropdown, GetFontOptions)
-- Add slider for change primary header font size
local primaryHeaderFontSizeSlider = Settings.RegisterProxySetting(
optionsFrame,
category,
"CzechQuestsAddon__TRANSLATION_QUEST_FRAME_PRIMARY_HEADER_FONT_SIZE",
type(CzechQuestsAddon_Store.config.TRANSLATION_QUEST_FRAME_PRIMARY_HEADER_FONT_SIZE),
"Velikost názvu",
@ -75,11 +87,11 @@ function CzechQuestsAddon:AddQuestOptions(optionsFrame)
)
local primaryHeaderFontSizeSliderOptions = Settings.CreateSliderOptions(10, 30, 1)
primaryHeaderFontSizeSliderOptions:SetLabelFormatter(MinimalSliderWithSteppersMixin.Label.Right);
Settings.CreateSlider(optionsFrame, primaryHeaderFontSizeSlider, primaryHeaderFontSizeSliderOptions)
Settings.CreateSlider(category, primaryHeaderFontSizeSlider, primaryHeaderFontSizeSliderOptions)
-- Add slider for change secondary header font size
local secondaryHeaderFontSizeSlider = Settings.RegisterProxySetting(
optionsFrame,
category,
"CzechQuestsAddon__TRANSLATION_QUEST_FRAME_SECONDARY_HEADER_FONT_SIZE",
type(CzechQuestsAddon_Store.config.TRANSLATION_QUEST_FRAME_SECONDARY_HEADER_FONT_SIZE),
"Velikost nadpisu",
@ -94,12 +106,12 @@ function CzechQuestsAddon:AddQuestOptions(optionsFrame)
)
local secondaryHeaderFontSizeSliderOptions = Settings.CreateSliderOptions(10, 30, 1)
secondaryHeaderFontSizeSliderOptions:SetLabelFormatter(MinimalSliderWithSteppersMixin.Label.Right);
Settings.CreateSlider(optionsFrame, secondaryHeaderFontSizeSlider, secondaryHeaderFontSizeSliderOptions)
Settings.CreateSlider(category, secondaryHeaderFontSizeSlider, secondaryHeaderFontSizeSliderOptions)
-- Add slider for change secondary header font size
local textFontSizeSlider = Settings.RegisterProxySetting(
optionsFrame,
category,
"CzechQuestsAddon__TRANSLATION_QUEST_FRAME_TEXT_FONT_SIZE",
type(CzechQuestsAddon_Store.config.TRANSLATION_QUEST_FRAME_TEXT_FONT_SIZE),
"Velikost textu",
@ -114,11 +126,23 @@ function CzechQuestsAddon:AddQuestOptions(optionsFrame)
)
local textFontSizeSliderOptions = Settings.CreateSliderOptions(10, 30, 1)
textFontSizeSliderOptions:SetLabelFormatter(MinimalSliderWithSteppersMixin.Label.Right);
Settings.CreateSlider(optionsFrame, textFontSizeSlider, textFontSizeSliderOptions)
Settings.CreateSlider(category, textFontSizeSlider, textFontSizeSliderOptions)
-- Add DARK mode checkbox
local darkModeCheckbox = Settings.RegisterAddOnSetting(
category,
"CzechQuestsAddon__TRANSLATION_QUEST_FRAME_TEXTURE_ALPHA_ONLY_MOVING",
"TRANSLATION_QUEST_FRAME_TEXTURE_ALPHA_ONLY_MOVING",
CzechQuestsAddon_Store.config,
type(CzechQuestsAddon_Store.config.TRANSLATION_QUEST_FRAME_TEXTURE_ALPHA_ONLY_MOVING),
"Pruhlednost pouze pri chuzi *",
CzechQuestsAddon_Store.config.TRANSLATION_QUEST_FRAME_TEXTURE_ALPHA_ONLY_MOVING
)
Settings.CreateCheckbox(category, darkModeCheckbox)
-- Add slider for change secondary header font size
local textureAlphaSlider = Settings.RegisterProxySetting(
optionsFrame,
category,
"CzechQuestsAddon__TRANSLATION_QUEST_FRAME_TEXTURE_ALPHA",
type(CzechQuestsAddon_Store.config.TRANSLATION_QUEST_FRAME_TEXTURE_ALPHA),
"Pruhlednost pozadí",
@ -132,6 +156,6 @@ function CzechQuestsAddon:AddQuestOptions(optionsFrame)
)
local textureAlphaSliderOptions = Settings.CreateSliderOptions(10, 100, 10)
textureAlphaSliderOptions:SetLabelFormatter(MinimalSliderWithSteppersMixin.Label.Right);
Settings.CreateSlider(optionsFrame, textureAlphaSlider, textureAlphaSliderOptions)
Settings.CreateSlider(category, textureAlphaSlider, textureAlphaSliderOptions)
end

View file

@ -1,94 +1,90 @@
function CzechQuestsAddon:AddSpeechOptions(optionsFrame)
function CzechQuestsAddon:AddSpeechOptions(category, layout)
-- Add header font dropdown menu
local npcFontFamilyDropdown = Settings.RegisterProxySetting(
optionsFrame,
"CzechQuestsAddon__TRANSLATION_SPEECH_FRAME_NPC_FONT_FAMILY",
type(CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_NPC_FONT_FAMILY),
"Písmo jména",
CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_NPC_FONT_FAMILY,
function()
return CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_NPC_FONT_FAMILY
end,
function(value)
CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_NPC_FONT_FAMILY = value
CzechQuestsAddon:UpdateTranslationSpeechFrameSettings()
end
-- Enable translations
local enableCheckbox = Settings.RegisterAddOnSetting(
category,
"CzechQuestsAddon__TRANSLATION_SPEECH_FRAME_ENABLED",
"TRANSLATION_SPEECH_FRAME_ENABLED",
CzechQuestsAddon_Store.config,
type(CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_ENABLED),
"Zapnout *",
CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_ENABLED
)
Settings.CreateDropdown(optionsFrame, npcFontFamilyDropdown, GetFontOptions)
Settings.CreateCheckbox(category, enableCheckbox)
-- Add text font dropdown menu
local textFontFamilyDropdown = Settings.RegisterProxySetting(
optionsFrame,
category,
"CzechQuestsAddon__TRANSLATION_SPEECH_FRAME_TEXT_FONT_FAMILY",
type(CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_TEXT_FONT_FAMILY),
"Písmo textu",
"Písmo textu *",
CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_TEXT_FONT_FAMILY,
function()
return CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_TEXT_FONT_FAMILY
end,
function(value)
CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_TEXT_FONT_FAMILY = value
CzechQuestsAddon:UpdateTranslationSpeechFrameSettings()
end
)
Settings.CreateDropdown(optionsFrame, textFontFamilyDropdown, GetFontOptions)
-- Add slider for change primary header font size
local npcFontSizeSlider = Settings.RegisterProxySetting(
optionsFrame,
"CzechQuestsAddon__TRANSLATION_SPEECH_FRAME_NPC_FONT_SIZE",
type(CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_NPC_FONT_SIZE),
"Velikost jméma",
CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_NPC_FONT_SIZE,
function()
return CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_NPC_FONT_SIZE
end,
function(value)
CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_NPC_FONT_SIZE = value
CzechQuestsAddon:UpdateTranslationSpeechFrameSettings()
end
)
local npcFontSizeOption = Settings.CreateSliderOptions(8, 30, 1)
npcFontSizeOption:SetLabelFormatter(MinimalSliderWithSteppersMixin.Label.Right);
Settings.CreateSlider(optionsFrame, npcFontSizeSlider, npcFontSizeOption)
Settings.CreateDropdown(category, textFontFamilyDropdown, GetFontOptions)
-- Add slider for change secondary header font size
local textFontSizeSlider = Settings.RegisterProxySetting(
optionsFrame,
category,
"CzechQuestsAddon__TRANSLATION_SPEECH_FRAME_TEXT_FONT_SIZE",
type(CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_TEXT_FONT_SIZE),
"Velikost textu",
"Velikost textu *",
CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_TEXT_FONT_SIZE,
function()
return CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_TEXT_FONT_SIZE
end,
function(value)
CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_TEXT_FONT_SIZE = value
CzechQuestsAddon:UpdateTranslationSpeechFrameSettings()
end
)
local textFontSizeSliderOptions = Settings.CreateSliderOptions(8, 30, 1)
textFontSizeSliderOptions:SetLabelFormatter(MinimalSliderWithSteppersMixin.Label.Right);
Settings.CreateSlider(optionsFrame, textFontSizeSlider, textFontSizeSliderOptions)
Settings.CreateSlider(category, textFontSizeSlider, textFontSizeSliderOptions)
-- Add slider for change secondary header font size
-- Add slider for change frame width
local windowWidthSizeSlider = Settings.RegisterProxySetting(
optionsFrame,
category,
"CzechQuestsAddon__TRANSLATION_SPEECH_FRAME_WIDTH",
type(CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_WIDTH),
"Šírka zpráva",
"Šírka zprávy",
CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_WIDTH,
function()
return CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_WIDTH
end,
function(value)
CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_WIDTH = value
CzechQuestsAddon:UpdateTranslationSpeechFrameSettings()
CzechQuestsAddon.translationSpeechFrame:SetWidth(
CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_WIDTH
)
CzechQuestsAddon.translationSpeechFrame.content:SetWidth(
CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_WIDTH
)
end
)
local windowWidthSizeSliderOption = Settings.CreateSliderOptions(200, 800, 10)
windowWidthSizeSliderOption:SetLabelFormatter(MinimalSliderWithSteppersMixin.Label.Right);
Settings.CreateSlider(optionsFrame, windowWidthSizeSlider, windowWidthSizeSliderOption)
Settings.CreateSlider(category, windowWidthSizeSlider, windowWidthSizeSliderOption)
local initializer= CreateSettingsButtonInitializer(
'Resetovat pozici okna',
'RESET',
function()
CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_POSITION = { x = 0, y = 0}
CzechQuestsAddon.translationSpeechFrame:ClearAllPoints()
CzechQuestsAddon.translationSpeechFrame:SetPoint(
"CENTER", UIParent, "CENTER",
CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_POSITION.x,
CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_POSITION.y
)
end,
nil,
"Resetovat pozici okna"
)
layout:AddInitializer(initializer)
end

View file

@ -100,6 +100,10 @@ function CzechQuestsAddon:SetTranslationQuestFrameTextureFromSettings(frame)
frame.secondaryText:SetTextColor(255, 255, 255, 1)
end
end
if not CzechQuestsAddon_Store.config.TRANSLATION_QUEST_FRAME_TEXTURE_ALPHA_ONLY_MOVING then
frame.texture:SetAlpha(CzechQuestsAddon_Store.config.TRANSLATION_FRAME_TEXTURE_ALPHA / 100)
end
end
function CzechQuestsAddon:UpdateTranslationQuestFrameFontSettings()
@ -129,10 +133,6 @@ function CzechQuestsAddon:UpdateTranslationQuestFrameFontSettings()
end
function CzechQuestsAddon:ShowTranslationQuestFrame(primaryHeader, primaryText, secondaryHeader, secondaryText, parentFrame, yOffset, xOffset)
-- replace placeholders with current values
primaryText = CzechQuestsAddon:replacePlaceholders(primaryText);
secondaryText = CzechQuestsAddon:replacePlaceholders(secondaryText);
-- when user change own setting, does not require reload, just apply it
CzechQuestsAddon:SetTranslationQuestFrameTextureFromSettings(CzechQuestsAddon.translationQuestFrame)

View file

@ -1,59 +1,96 @@
function CzechQuestsAddon:CreateTranslationSpeechFrame()
local frame = {};
local scroll = {};
-- Speech Translation Frame
frame = CreateFrame("Frame", "CzechQuestsTranslationSpeechFrame", UIParant, "BackdropTemplate")
frame:SetSize(CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_WIDTH, 50)
frame:SetPoint("CENTER", UIParent, "CENTER")
scroll = CreateFrame("ScrollFrame", "CzechQuestsTranslationSpeechFrame", UIParent, "MinimalScrollFrameTemplate")
scroll:SetSize(CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_WIDTH, 120)
-- Make draggable
frame:EnableMouse(true)
frame:SetMovable(true)
frame:RegisterForDrag("LeftButton")
frame:SetScript("OnDragStart", function(self) self:StartMoving() end)
frame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end)
-- Make movable
scroll:SetMovable(true)
scroll:EnableMouse(true)
scroll:RegisterForDrag("LeftButton")
frame:Hide()
scroll:SetScript("OnDragStart", function()
scroll:StartMoving()
end)
frame.npcName = frame:CreateFontString("CzechQuestsTranslationSpeechNpcName", "OVERLAY")
frame.npcName:SetTextColor(1, 1, 0)
frame.npcName:SetFont(
CzechQuestsAddon.fontPath .. CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_NPC_FONT_FAMILY,
CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_NPC_FONT_SIZE,
"OUTLINE"
scroll:SetScript("OnDragStop", function(self)
scroll:StopMovingOrSizing()
local finalLeft, finalTop = self:GetLeft(), self:GetTop()
CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_POSITION = {
x = finalLeft,
y = finalTop
}
end)
-- Hide sidebar
scroll.ScrollBar:Hide()
scroll.ScrollBar.Show = function() end
-- Speech Translation Content Frame
scroll.content = CreateFrame("Frame", nil, scroll)
scroll.content:SetSize(scroll:GetWidth(), 1)
scroll:SetScrollChild(scroll.content)
-- Texture for control color and alpha
scroll.content.texture = scroll.content:CreateTexture(nil, "ARTWORK")
scroll.content.texture:SetTexture("Interface\\Buttons\\WHITE8x8")
scroll.content.texture:SetVertexColor(0, 0, 0, 0.2)
-- Set points to edges
scroll.content.texture:SetPoint("TOPLEFT", scroll.content ,"TOPLEFT", 0, 0)
scroll.content.texture:SetPoint("BOTTOMRIGHT", scroll.content ,"BOTTOMRIGHT", 0, 0)
scroll:SetScript("OnEnter", function()
scroll.content.texture:SetAlpha(0.8)
end)
scroll:SetScript("OnLeave", function()
scroll.content.texture:SetAlpha(0.2)
end)
-- Set position
scroll:ClearAllPoints()
scroll:SetPoint(
"TOPLEFT", UIParent, "TOPLEFT",
CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_POSITION.x,
CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_POSITION.y
)
frame.npcName:SetPoint("LEFT", frame, "LEFT", 0, 5)
frame.text = frame:CreateFontString("CzechQuestsTranslationSpeechText", "OVERLAY")
frame.text:SetTextColor(1, 1, 1)
frame.text:SetWordWrap(true)
frame.text:SetFont(
CzechQuestsAddon.fontPath .. CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_TEXT_FONT_FAMILY,
CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_TEXT_FONT_SIZE,
"OUTLINE"
)
frame.text:SetTextColor(1, 1, 1)
frame.text:SetWidth(CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_WIDTH)
frame.text:SetJustifyH("LEFT")
frame.text:SetJustifyV("TOP")
scroll:Hide()
return frame;
scroll.content:SetPoint("BOTTOMLEFT", scroll, "BOTTOMLEFT", 0, 0)
return scroll;
end
function CzechQuestsAddon:UpdateTranslationSpeechFrameSettings()
-- Font
CzechQuestsAddon.translationSpeechFrame.npcName:SetFont(
CzechQuestsAddon.fontPath .. CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_NPC_FONT_FAMILY,
CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_NPC_FONT_SIZE,
"OUTLINE"
)
CzechQuestsAddon.translationSpeechFrame.text:SetFont(
function CzechQuestsAddon:CreateTranslationSpeechFrameMessage(message)
local frame = {};
-- Create content for messages
frame = CreateFrame("Frame", nil, CzechQuestsAddon.translationSpeechFrame.content)
frame:SetSize(CzechQuestsAddon.translationSpeechFrame.content:GetWidth() - 20, 1)
-- Message
frame.string = frame:CreateFontString(nil, "OVERLAY")
frame.string:SetWidth(frame:GetWidth())
frame.string:SetTextColor(1, 1, 1)
frame.string:SetWordWrap(true)
frame.string:SetPoint("TOPLEFT", frame, "TOPLEFT", 5, -5)
frame.string:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -5, 5)
frame.string:SetJustifyH("LEFT")
frame.string:SetFont(
CzechQuestsAddon.fontPath .. CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_TEXT_FONT_FAMILY,
CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_TEXT_FONT_SIZE,
"OUTLINE"
)
-- Width
CzechQuestsAddon.translationSpeechFrame.text:SetWidth(CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_WIDTH)
CzechQuestsAddon.translationSpeechFrame:SetWidth(CzechQuestsAddon_Store.config.TRANSLATION_SPEECH_FRAME_WIDTH)
frame.string:SetText(message)
frame:SetHeight(frame.string:GetHeight() + 10)
return frame;
end