Refactor and improve encounter data handling and formatting
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8 changed files with 226 additions and 83 deletions
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@ -48,7 +48,7 @@ local function HideOtherContent()
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addon.EncounterFrame:ClearHeaders()
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end
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local function SetAbilityIcon(header, tags)
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local function SetAbilityTagIcon(header, tags)
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local result = {}
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for part in string.gmatch(tags, "([^,]+)") do
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table.insert(result, part)
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@ -71,6 +71,36 @@ local function SetAbilityIcon(header, tags)
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end
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end
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local function SetAbilityIcon(header, name)
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if ORIGINALS[name] == nil then
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return
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end
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local abilityIcon = ORIGINALS[name].abilityIcon or nil
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if abilityIcon then
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header.button.abilityIcon:SetTexture(abilityIcon)
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header.button.abilityIcon:Show()
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header.button.title:SetPoint("TOPLEFT", header, "TOPLEFT", 45, -7);
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end
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end
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local function SetEncounterPortraitIcon(header, name)
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if ORIGINALS[name] == nil then
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return
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end
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local creatureDisplayID = ORIGINALS[name].creatureDisplayID or 0
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local uiModelSceneID = ORIGINALS[name].uiModelSceneID or 0
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if creatureDisplayID ~= 0 and uiModelSceneID ~= 0 then
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header.button.portrait.displayInfo = creatureDisplayID;
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header.button.portrait.uiModelSceneID = uiModelSceneID;
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SetPortraitTextureFromCreatureDisplayID(header.button.portrait.icon, creatureDisplayID);
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header.button.portrait:Show()
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header.button.title:SetPoint("TOPLEFT", header, "TOPLEFT", 50, -7);
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end
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end
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local function RenderBossAbilities(data, parent, layer)
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local frame = addon.EncounterFrame
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@ -92,12 +122,17 @@ local function RenderBossAbilities(data, parent, layer)
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header:SetWidth(frame:GetWidth() - (layer * 20))
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header.button.title:SetText(name)
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SetAbilityIcon(header, name)
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SetEncounterPortraitIcon(header, name)
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if tag and tag ~= '???' then
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SetAbilityIcon(header, tag)
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SetAbilityTagIcon(header, tag)
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end
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header.description:SetWidth(header:GetWidth() - 20)
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header.description:SetText(addon.API.SetAbilityDescription(description, ORIGINALS[name]))
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header.description:SetText(
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addon.API.FormatEncounterDescription(description, ORIGINALS[name].description)
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)
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if description == "" then header.empty = true end
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table.insert(parent.children, header)
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@ -112,41 +147,42 @@ local function RenderBossAbilities(data, parent, layer)
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end
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end
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local function RenderBossEncounter(bossKey, bossName)
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local function RenderBossEncounter(bossKey, bossName, encounterName)
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local frame = addon.EncounterFrame
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HideOtherContent()
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local bossData = CzechQuestsAddon:GetData('encounter', bossKey)
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frame.summary:SetText(
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addon.API.SetAbilityDescription(bossData.overview, ORIGINALS['Overview'])
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addon.API.FormatEncounterDescription(bossData.overview, ORIGINALS['Overview'].description)
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)
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local tankHeader = frame:CreateHeader()
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tankHeader.button.title:SetText("Tank")
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local tankDescription = addon.API.SetSummaryDescription(bossData.tank, ORIGINALS['Tanks'])
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local tankDescription = addon.API.FormatEncounterDescription(bossData.tank, ORIGINALS['Tanks'].description)
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tankHeader.description:SetText(tankDescription)
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table.insert(frame.headers, tankHeader)
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SetAbilityIcon(tankHeader, 'tank')
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SetAbilityTagIcon(tankHeader, 'tank')
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local healHeader = frame:CreateHeader()
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healHeader.button.title:SetText("Healer")
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local healerDescription = addon.API.SetSummaryDescription(bossData.healer, ORIGINALS['Healers'])
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local healerDescription = addon.API.FormatEncounterDescription(bossData.healer, ORIGINALS['Healers'].description)
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healHeader.description:SetText(healerDescription)
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table.insert(frame.headers, healHeader)
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SetAbilityIcon(healHeader, 'healer')
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SetAbilityTagIcon(healHeader, 'healer')
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local dpsHeader = frame:CreateHeader()
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dpsHeader.button.title:SetText("Damage Dealer")
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local dpsDescription = addon.API.SetSummaryDescription(bossData.dps, ORIGINALS['Damage Dealers'])
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local dpsDescription = addon.API.FormatEncounterDescription(bossData.dps, ORIGINALS['Damage Dealers'].description)
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dpsHeader.description:SetText(dpsDescription)
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table.insert(frame.headers, dpsHeader)
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SetAbilityIcon(dpsHeader, 'dps')
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SetAbilityTagIcon(dpsHeader, 'dps')
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local bossHeader = frame:CreateHeader()
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bossHeader.button.title:SetText(bossName)
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bossHeader.button.title:SetText(encounterName)
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bossHeader.empty = true
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table.insert(frame.headers, bossHeader)
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SetEncounterPortraitIcon(bossHeader, bossName)
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RenderBossAbilities(bossData.abilities, bossHeader, 1)
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frame:GetParent():Show()
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@ -155,16 +191,31 @@ end
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local function StoreBossAbilities()
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ORIGINALS = {}
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local stack, _, _, _, curSectionID = {}, EJ_GetEncounterInfo(ENCOUNTER_ID)
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local _, bossName, description, displayInfo, iconImage, uiModelSceneID = EJ_GetCreatureInfo(1, ENCOUNTER_ID)
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ORIGINALS[bossName] = {}
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ORIGINALS[bossName].description = description
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ORIGINALS[bossName].creatureDisplayID = displayInfo
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ORIGINALS[bossName].uiModelSceneID = uiModelSceneID
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ORIGINALS[bossName].abilityIcon = iconImage
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repeat
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local info = C_EncounterJournal.GetSectionInfo(curSectionID)
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if not info.filteredByDifficulty then
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ORIGINALS[info.title] = info.description
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ORIGINALS[info.title] = {}
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ORIGINALS[info.title].description = info.description
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ORIGINALS[info.title].creatureDisplayID = info.creatureDisplayID
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ORIGINALS[info.title].uiModelSceneID = info.uiModelSceneID
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ORIGINALS[info.title].abilityIcon = info.abilityIcon
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end
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table.insert(stack, info.siblingSectionID)
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if not info.filteredByDifficulty then
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table.insert(stack, info.firstChildSectionID)
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end
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curSectionID = table.remove(stack)
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until not curSectionID
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end
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@ -173,6 +224,7 @@ local function DetectBossToRender()
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local frame = addon.EncounterFrame
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local encounterName = EJ_GetEncounterInfo(ENCOUNTER_ID)
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local _, bossName = EJ_GetCreatureInfo(1, ENCOUNTER_ID)
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local difficulty = 'lfg_raid' -- 17
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if DIFFICULTY == 14 then
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@ -203,11 +255,11 @@ local function DetectBossToRender()
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if bossKey then
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StoreBossAbilities()
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RenderBossEncounter(bossKey, encounterName)
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RenderBossEncounter(bossKey, bossName, encounterName)
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end
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if bossKey == nil then
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frame.summary:SetText("V souboji " .. encounterName .. " není tato obtížnost přeložena.")
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frame.summary:SetText("Pro souboj " .. encounterName .. " není vytvořen překlad.")
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frame:GetParent():Show()
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end
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end
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