local headerFont = "Interface\\AddOns\\CzechQuests\\morpheus_cz.ttf" local textFont = "Interface\\AddOns\\CzechQuests\\frizquadratatt_cz.ttf" function CzechQuestsAddon:CreateTranslationFrame() local frame = {}; -- Main Translation Frame frame = CreateFrame("Frame", "CzechQuestTranslationFrame", nil, BackdropTemplateMixin and "BackdropTemplate") frame:SetWidth(300) frame:SetBackdrop({ edgeFile = "Interface/Tooltips/UI-Tooltip-Border", edgeSize = 8 }) frame:Hide() -- Background Parchment texture frame.texture = frame:CreateTexture(nil, "BACKGROUND", nil, -1); frame.texture:SetAllPoints(true); frame.texture:SetHorizTile(true) -- Apply correct texture for wow version if (WOW_PROJECT_ID == WOW_PROJECT_CLASSIC) then frame.texture:SetTexture("Interface/QUESTFRAME/QuestBG"); frame.texture:SetTexCoord(0, .58, 0.005, 0.66) else frame.texture:SetTexture("Interface/QUESTFRAME/QuestBackgroundParchment"); CzechQuestsAddon:SetTextureFromSettings(frame) end frame.primaryHeader = CzechQuestsAddon:CreateTranslationFont(frame,"CzechQuestTranslationPrimaryHeader", headerFont, 18) frame.secondaryHeader = CzechQuestsAddon:CreateTranslationFont(frame,"CzechQuestTranslationSecondaryHeader", headerFont, 16) frame.primaryText = CzechQuestsAddon:CreateTranslationFont(frame,"CzechQuestTranslationPrimaryText", textFont, 14) frame.secondaryText = CzechQuestsAddon:CreateTranslationFont(frame,"CzechQuestTranslationSecondaryText", textFont, 14) return frame; end function CzechQuestsAddon:CreateTranslationFont(frame, name, font, size) local label = frame:CreateFontString(name, "OVERLAY") label:SetWidth(frame:GetWidth() - 20) label:SetJustifyH("LEFT") label:SetTextColor(0, 0, 0, 1) label:SetFont(font, size, nil) return label; end function CzechQuestsAddon:ResetTranslationText(frame) frame.primaryHeader:SetText("") frame.secondaryHeader:SetText("") frame.primaryText:SetText("") frame.secondaryText:SetText("") end function CzechQuestsAddon:SetTextureFromSettings(frame) if (WOW_PROJECT_ID == WOW_PROJECT_CLASSIC) then if CzechQuestsAddon.options.DARK_MODE then frame:SetBackdropColor(0, 0, 0, 1) frame.texture:SetColorTexture(0, 0, 0, 1) frame.primaryHeader:SetTextColor(255, 255, 255, 1) frame.secondaryHeader:SetTextColor(255, 255, 255, 1) frame.primaryText:SetTextColor(255, 255, 255, 1) frame.secondaryText:SetTextColor(255, 255, 255, 1) end else -- TODO add DARK MODE support for retail -- Read CVar from settings to setup same parchment as Quest frame if C_CVar.GetCVar("questTextContrast") == "0" then frame.texture:SetTexCoord(0, .01, 0, 0.4) -- Parchment (brown) else frame.texture:SetTexCoord(0, .01, .4, .8) -- Parchment (white) end end end